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敏捷软件开发:原则、模式与实践(英文注释版)

敏捷软件开发:原则、模式与实践(英文注释版)

作者:Robert C.Martin

出版社:人民邮电出版社

出版时间:2007-11-01

ISBN:9787115164391

定价:¥69.00

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内容简介
  本书中,享誉全球的软件开发专家和软件工程大师Robert C. Martin深入而生动地使用真实案例讲解了面向对象基本原则、重要的设计模式、UML和敏捷实践等程序员必备的知识。 本书于2003年荣获第13届Jolt大奖,是C++和Java程序员提高自身水平的绝佳教材,也适于用作高校计算机、软件工程专业相关课程的教材或参考书。
作者简介
  Robert C.Martin(“Bob大叔”)世界级的软件开发大师,著名软件咨询公司Object Mento,公司的创始人和总裁。曾经担任C++Report杂志主编多年,也是设计模式和敏捷开发运动的主要倡导者之一。
目录
Section 1 Agile Development敏捷开发    1
Chaper1 Agile Practices敏捷实践    3
    The Agile Alliance敏捷联盟    4
    The Manifesto of the Agile Alliance敏捷联盟宣言    4
    Principles敏捷原则    6
    Conclusion结论    8
    Bibliography参考文献    9
Chaper2 Overview of Extreme Programming极限编程概述    11
    The Practices ofExtreme Programming极限编程的实践    11
    Customer Team Member客户团队成员    11
    User Stories用户故事    12
    Short Cycles短交付周期    12
    Acceptance Tests验收测试    13
    Pair Programming结队编程    13
    Test Driven Development测试驱动开发    14
    Collective Ownership集体昕有权    14
    Continuous Integration持续集成    14
    Sustainable Pace可持续的开发速度    15
    Open Workspace开放工作空间    15
    The Planning Game计划游戏    15
    Simple Design简单设计    15
    Refactoring重构    16
    Metaphor隐喻    16
    Conclusion结论    17
    Bibliography参考文献    17
Chapter3 Planning计划    19
    Initial Exploration初始探索    20
    Spiking,Splitting,and Velocity探究、分解和速度    20
    Release Planning发布计划    20
    Iteration Planning迭代计划    21
    Task Planning任务计划    21
    The Halfway Point迭代中点    22
    Iterating迭代    22
    Conclusion结论    22
    Bibliography参考文献    22
Chapter4 Testing测试    23
    Test Driven Development测试驱动开发    23
    An Example of Test-First Design测试优先设计的例子    24
    Test Isolation测试促进隔离    25
    Serendipitous Decoupling意外获得的解耦合    26
    Acceptance Tests验收测试    27
    Example of Acceptance Testing验收测试示例    27
    Serendipitous Architecture意外获得的架构    29
    Conclusion  结论    29
    Bibliography参考文献    29
Chapter5  Refactoring重构    31
    Generating Primes:A Simple Example of Refactoring素数产生程序:一个简单的重构示例    32
    The Final Reread最后审视    38
    Conclusion结论42
    Bibliography参考文献    42
Chapter6 A Programming Episode一次编程实践43
    The Bowling Game保龄球比赛    44
    Conclusion结论    82
Section 2  Agile Design敏捷设计    85
    Symptoms of Poor Design糟糕设计的症状    85
    Principles原则        86
    Smells and Principles坏味与原则    86
    Bibliography参考文献    86
Chapter 7  What Is Agile Design?什么是敏捷设计    87
    What Goes Wrong with Software?软件哪里出问题了    87
    Design Smells--The Odors of Rotting Software设计坏味--腐化软件的气味    88
    What Stimulates the Software to Rot?软件为何腐化    89
    Agile Teams Don’t Allow the Software to Rot敏捷团队不允许软件腐化    90
    The“Copy”Program copy程序    90
    Agi-l:Desig-n of the c。py Example copy~序的敏捷设计    93
    How Did the Agile Developers Know what to Do?敏捷开发人员怎样做    94
    Keeping the Design As Good As It Can Be尽量保持设计简洁    94
    Conclusion结论    94
    Bibliography参考文献    94
Chapter 8  SRP:The Single-Responsibility Principle SRP:单一职责原则    95
    A CLASS SIIOUI HAVE 0NLY 0NE REASON TO CHANGE.
    SRP:The Single-Responsibility Principle SRP:单一职责原则    95
    What Is a Responsibility?定义职责    97
    Separating Coupled Responsibilities分离耦合的职责    97
    Persistence持久化    98
    Conclusion结论    98
    Bibliography参考文献    98
Chapter 9  OCP:The Open-Closed Principle OCP:开放一封闭原则    99
    SOFTWARE ENTITIES(CLASSES,MODULES,FUNCTI0NS,ETC.) SHOULD BE OPEN
    FOR EXTENSION,BUT CLOSED FOR MODIFICATI0N.
    OCP:The Open-Closed Principle OCP:开放封闭原则    99
    Description概述    100
    Abstraction Is the Key抽象是关键    100
    The Shape Application Shape应用程序    l0l
    Violating the OCP  违反OCP    101
    Conforming to the OCP遵守OCP    103
    OK,I Lied好吧,我说谎了    104
    Anticipation and“Natural-Structure预测与“贴切的”结构    105
    Putting the“Hooks-In放置“吊钩”    1 05
    Using Abstraction to Gain Explicit Closure使用抽象获得显式封闭    106
    Using a“Data-Driven”Approach to Achieve Closure使用“数据驱动”获得封闭    107
    Conclusion结论    l08
    Bibliography参考文献    109
Chapter 10 LSP:The Liskov Substitution Principle LSP:Liskov替换原则    111
    SUBTYPES MUST BE SUBSTTUTABLE FOR THEIR BASE TYPES.
    LSP:The Liskov Substitution Principle LSP:Liskov替换原则    111
    A Simple Example of a Violation of the LSP违反LSP的简单例子    112
    Square and Rectangle,a More Subtle Violation正方形和矩形,一个更微妙的违反情形    113
    The Real Problem真正的问题所在    l15
    Validity Is Not Intrinsic有效性并非本质属性    l16
    ISA Is about Behavior ISA重在行为    l16
    Design by Contract按契约设计    l17
    Specifying Contracts in Unit Tests在单元测试中指定契约    117
    A Real Example一个实例    l17
    Motivation动机    118
    Problem问题    119
    A Solution That Does Not Conform to the LSP不遵守LSP的解决方案    l20
    An LSP-Compliant Solution遵守LSP的解决方案    l20
    Factoring Instead of Deriving用提取公共部分的方法代替继承    12l
    Heuristics and Conventions启发式规则号惯用法    124
    Degenerate Functions in Derivatives派生类中的退化函数    124
    Throwing Exceptions from Derivatives从派生类抛出异常    124
    Conclusion结论    l25
    Bibliography参考文献    125
Chapter11 DIP:The Dependency-Inversion Principle DIP:依赖倒置原则    127
    A.HIGH-LEVEL MODULES SHOULD NOT DEPEND UPON LOW-LEVEL MODULES.
    BOTH SHOULD DEPEND ON ABSTRACTIONS.
    B.ABSTRACTIONS SHOULD NOTDEPEND ONDETAILS.DETAILS SHOULD
    DEPEND ON ABSTRACTIONS.
    DIP:The Dependency-Inversion Principle DIP:依赖倒置原则    127
    Layering层次化    128
    An Inversion of Ownership倒置的接口所有权    128
    Depend on Abstractions依赖于抽象    129
    A Simple Example简单的DIP示例    130
    Finding the Underlying Abstraction找出潜在的抽象    131
    The Furnace Example熔炉示例    132
    Dynamic V.Static Polymorphism动态多态与静态多态    133
    Conclusion结论    134
    Bibliography参考文献    134
Chapter 12 ISP:The Interface-Segregation Principle ISP:接口隔离原则    135
    Interface Pollution接口污染    135
    Separate Clients Mean Separate Interfaces分离客户就是分离接口    137
    The Backwards Force Applied by Clients Upon Interfaces客户对接口的反作用力    137
    CLIENTS SHOULD NOT BE FORCED TO DEPEND ON METHODS THAT THEY DO NOT USE.
    ISP:The Interface-Segregation Principle ISP:接口隔离原则    137
    Class Interfaces v.0bject Interfaces类接口与对象接口    138
    Separation through Delegation使用委托分离接口    138
    Separation through Multiple Inheritance使用多重继承分离接口    139
    The ATM User Interface Example ATM用户界面的例子    139
    The Polyad v.the Monad多参数与单参数    144
    Conclusion结论    145
    Bibliography参考文献    145
Section 3 The Payroll Case Study薪酬系统案例研究    147
    Rudimentaxy Specification of the Payroll System薪酬系统的初步规格说明    148
    Exercise练习    148
    Use Case 1:Add New Employee用例1:增加新雇员    148
    Use Case 2:Deleting an Employee用例2:删除雇员    149
    Use Case 3:Post a Time Card用例3:登记考勤卡    149
    Use Case 4:Posting a Sales Receipt用例4:登记销售凭条    149
    Use Case 5:Posting a Union Service Charge用例5:登记工会会费    150
    Use Case 6:Changing Employee Details用例6:更改雇员明细    150
    Use Case 7:Run the Payroll for Today用例7:运行系统,今天付酬    150
Chapter13 COMMAND and ACTIVE 0BJECT COMMAND模式与ACTIVE OBJECT模式    151
    Simple Commands简单的Command    152
    Transactions事务    153
    Physical and Temporal Decoupling实体上解耦和时间上解耦    154
    Temporal Decoupling时间上解耦    154
    UNDO undo()方法    154
    ACTIVE 0BJECT ACTIVE OBJECT模式    155
    Conclusion结论    l59
    Bibliography参考文献    159
Chapter14 TEMPLATE METHOD&STRATEGY:Inheritance VS.Delegation
    TEMPLATE METHOD模式~nSTRATEGY模式:继承和委托    161
    TEMPLATE METHOD TEMPLATE METHOD模式    162
    Pattern Abuse滥用模式    l64
    Bubble Sort冒泡排序    l65
    STRATEGY STRATEGY模式    168
    Sorting Again再次排序    l70
    Conclusion结论    l72
    Bibliography参考文献    l72
Chaper15 FACADE and MEDIATOR FACADE模式和MEDlATOR模式    173
    FACADE  FACADE模式    173
    MEDIATOR  MEDIATOR模式    174
    Conclusion结论    l76
    Bibliography参考文献    l76
Chapter16 SINGLETON and MONOSTATE  SINGLETON模式和MONOSTATE模式    177
    SINGLETON sINGLEToN模式    178
    Benefits of the SINGLETON SINGLETON模式的好处    179
    Costs of the SINGLETON SINGLETON模式的代价    179
    SINGLETON in Action运用SINGLETONN模式    179
    MONOSTATE MONOSTATE模式    180
    Benefits of MONOSTATE MONOSTATE模式的好处    l82
    Costs of MONOSTATE MONOSTATE模式的代价    l82
    MONOSTATE in Action运用MONOSTATE模式    l82
    Conclusion结论    187
    Bibliography参考文献    l87
Chapter 17 NUI.I。0BJECT NULL OBJECT模式    189
    Conclusion结论    l92
    Bibliography参考文献    192
Chapter 18 The Payroll Case Study:Iteration One Begins 薪酬系统案例研究:第一次迭代开始    193
    Introduction引言    193
    Specification规格说明    193
    Analysis bv Use Cases基于用例分析    194
    Adding Employees增加新雇员    195
    Deleting Employees删除雇员    196
    Posting Time Cards登记考勤卡    196
    Posting Sales Receipts登记销售凭条    197
    Posting a Union Service Charge登记工会会费    197
    Changing Employee Details更改雇员明细    198
    Payday发薪日    199
    Reflection:What Have We Learned?反思:我们学到了什么    20 1
    Finding the Underlying Abstractions找出底层的抽象    201
    The Schedule Abstraction时间表抽象    201
    Payment Methods支付方式    202
    Affiliations从属关系    202
    Conclusion结论    203
    Bibliography参考文献    203
Chapter 19 The Payroll Case Study:Implementation薪酬系统案例研究:实现    205
    Adding Employees增加雇员    206
    The Payroll Database薪酬系统数据库    207
    Using TEMPLATE METHOD to Add Employees使用TEMPLATE MEn{OD模式增加雇员209
    Deleting Employees删除雇员    212
    Global Variables全局变量    213
    Time Cards,Sales Receipts,and Service Charges考勤卡、销售凭条和会费    214
    Changing Employees更改雇员属性    220
    Changing Classification更改雇员类别    224
    What Was I Smoking?一点意外    229
    Paying Employees支付雇员薪水    233
    Do We Want Developers Making Business Decisions?我们希望开发员做业务决策吗235
    Paying S alaried Employees支付领月薪的雇员薪水    235
    Paying Hourly Employees支付钟点工薪水    237
    Pay Periods:A Design Problem支付期限:设计问题    241
    Main Program主程序    248
    The Database数据库    248
    Summary of Payroll Design薪酬系统案例设计总结    249
    History历史    249
    Resources资源    250
    Bibliography参考文献    250
Section 4 Packaging the Payroll System打包薪酬系统    251
Chapter 20 Principles of Package Design包设计原则    253
    Designing with Packages?使用包进行设计    253
    Granularity:The Principles of Package Cohesion包的内聚性原则:粒度    254
    The Reuse-Release Equivalence Principle(REP)重用发布等价原则    254
    THE GRANULE OF REUSE IS THE GRANULE OF RELEASE.
    The Common-Reuse Principle(CRP)共同重用原则    255
    THE CLASSES IN A PACKAGE ARE REUSED TOGETHER.IF YOU REUSEONE OF THE
    CLASSES IN A PACKAGE,YOU REUSETHEMKEL.
    The Common-Closure Principle(CCP)共同封闭原则    256
    THE CLASSES IN A PACKAGE SHOULD BE CLOSED TOGETHER AGAINST THE SAME KINDS 0F CHANGES.A CHANGE THAT AFFECTS A PACKAGE AFFECTS ALL THE CLASSES IN THAT PACKAGE AND NO OTHER PACKAGES.
    Summary of Package Cohesion包内聚性总结    256
    Stability:The Principles 0f Package Coupling包的耦合性原则:稳定性    256
    The Acyclic-Dependencies Principle(ADP)无环依赖原则    256
    ALLOW NO CYCLES IN THE PACKAGE DEPENDENCY GRAPH.
    The Weekly Build每周构建    257
    Eliminating Dependency Cycles消除依赖环    257
    The Effect of a Cycle in the Package Dependency Graph    258
    环在包依赖关系图中造成的影响
    Breaking the Cycle解除依赖环    259
    The“Jitters”颠簸    259
    Top-Down Design  自顶向下设计    260
    The Stable-Dependencies Principle(SDP)稳定依赖原则(SDP)    261
    DEPEND IN TIlE DIRECTION OF STABILITK
    Stability稳定性    26 1
    Stability Metrics稳定性度量    262
    Not All Packages Should Be Stable并非所有包都应该是稳定的    263
    Where Do We Put the High-level Design?高层设计的位置    264
    The Stable-Abstractions Pri nciplc(SAP)稳定抽象原则(SAP)    264
    A PACKAGE SHLOUD BE AS ABSTRACT As IT IS STABLE.
    Measuring Abstraction抽象性度量    265
    The Main Sequence主序列    265
    Distance from the Main Sequence到主序列的距离    266
    Conclusion结论    268
Chapter 21 FACTORY FACTORY模式    269
    A Dependency Cycle依赖环    27 l
    Substitutable Factories可替换的工厂    272
    Using Factories for Test Fixtures对测试支架使用工厂    273
    How Important Is It to Use Factories?工厂的重要性    274
    Conclusion结论    274
    Bibliography参考文献    274
Chapter 22 The Payroll Case Study(Part 2)薪酬系统案例研究:第2部分    275
    Package Structure and Notation包结构与图示    276
    Applying the Common Closure Principle rCCPl应用CCP    277
    Applying the Reuse Release Equivalency Principle(REP)应用REP    278
    Coupling and Encapsulation耦合和封装    279
    Metrics度量    279
    Applying the Metrics to the Payroll Application度量薪酬应用程序    282
    Object Factories对象工厂    285
    The Object Factory for Transactionlmplementation
    Transactionlmplementation的对象工厂    286
    Initializing the Factories初始化工厂    286
    Rethinking the Cohesion Boundaries重新思考内聚的边界    287
    The Final Package Structure最终的包结构    287
    Conclusion结论    290
    Bibliography参考文献    290
Section 5 The Weather Station Case Study气象站案例研究    291
Chapter23 COMPOSITE COMPOSITE模式    293
    Example:Composite Commands示例:组合命令    294
    Multiplicity or Not Multiplicity多重性还是非多重性    295
Chapter 24 OBSERVERIBacking into a Pattern OBSERVER--演化出模式    297
    The Digital Clock数字时钟    297
    Conclusion结论    314
    The Use ofDiagrams in this Chapter本章中图的使用    314
    Thc OBSERVER Pattern OBSERVER模式    3l5
    How OBSERVER Manages the Principles ot’OOD OBSERVER中应用的OOD原则    316
    Bibliography参考文献    316
Chapter25 ABSTRACT SERVER,ADAPTER,and BRIDGE    317
    ABSTRACT SERVER模式、ADAPTER模式和BRIDGE模式    317
    ABSTRACT SERVER ABSTRACT SERVER模式    318
    Who Owns the Interface?谁拥有接口    318
    Adapter ADAPTER模式    319
    The class Form of ADAPTEP,类形式的ADAPTER模式    319
    The Modem Problem,ADAPTERS and LSP调制解调器问题、适配器以及LSP    320
    BRIDGE BRIDGE模式    322
    Conclusion结论    324
    Bibliography参考文献    325
Chapter26 PROXY and STAIRWAY TO HEAVEN:Managing Third Party APIs
    PROXY模式和GATEWAY模式:管理第三方APl    327
    PROXY PROXY模式    327
    ProxifVing the Shopping Cart为购物车创建代理    332
    Summary ot’PROXY PROXY小结    344
    Dealing with Databases.Middleware,and Other Third Party Interfaces使用数据库、中间件以及其他第三方接口      345
    STAIRWAY TO HEAVEN STAIRWAY TO HEAVEN模式    347
    Example of STAIP,WAY TO HEAVEN STAIRWAYTO HEAVEN示例    348
    Other Patterns That Can Be Used with Databases可用于数据库的其他模式    353
    Conclusion结论    354
    Bibliography参考文献    354
Chapter 27 Case Study:Weather Station案例研究:气象站软件    355
    The Cloud Company Cloud公司    355
    The WMS-LC Soflware WMS-LC软件    356
    Language Selection语言选择    357
    Nimbus-LC Software Design Nimbus-LC软件设计    357
    24一Hour History and Persistence 24小时历史及持久化    368
    Implementing the HiLo Algorithms实现HiLo算法    371
    Conclusion结论    379
    Bibliography参考文献    379
    Nimbus-LC Requirements Overview Nimbus-LC需求概述    379
    Usage Requirements使用需求    379
    24一Hour History 24小时历史    379
    User Setup用户设置    379
    Administrative Requirements管理需求    380
    Nimbus-LC Use Cases Nimbus-LC用例    380
    Actors参与者    380
    UseCases用例    380
    Measurement History测量历史    380
    Setup设置    381
    Administration管理    381
    Nimbus-LC Release Plan Nimbus-LC发布计划    3 8 1
    Introduction小引    3 8 1
    Release I    381
    Risks风险    382
    Deliverable(s)交付物    382
    Release II    382
    Use Cases Implemented实现的用例    382
    Risks风险    383
    Deliverable(s)交付物    383
    Rclease III    383
    Use Cases Implemented实现的用例    383
    Risks风险    383
    Deliverable(s)交付物    383
Section 6 The ETS Case Study ETS案例研究    385
Chapter 28 VISITOR VISITOR模式    387
    The VISITOR Family of Design Patterns VISITOR系列设计模式    388
    VISITOR VISITOR模式    388
    VISITOR is Like a Matrix VISITOR就像一个矩阵    391
    ACYCLIC VISITOR  ACYCLICVISITOR模式    391
    ACYCLIC VISITOR ls Like a Sparse Matrix ACYCLIC VISITOR就像一个稀疏矩阵    396
    Using VISITOR in Report Generators在报表生成器中使用ⅥsIToR模式    396
    Other Uses of VISITOR  VISITOR的其他用途402
    DECORATOR  DEcoRAToR模式      403
    Multiple Decorators多个装饰器406
    EXTENSION OB IECT EXTENSION OBJECT模式408
    Conclusion结论    418
    Reminder提醒418
    Bibliography参考文献    4l8
Chapter29 STATE STATE模式        419
    Overview of Finite State Automata FSM概述    419
    Implementation Techniques 实现技术    421
    Nested Switch/Case Statement嵌套switch/case语句          421
    Interpreting Transition Tables 解释迁移表        424
    The STATE Pattern STATE模式426
    SMC T11c State-Machine Compiler状态机编译器429
    Where Should State Machines be Used?状态机的应用场合    432
    High-Level Application Policies for GUIs GUI高层应用策略    432
    GUI Interaction Controllers GUI交互控制器        433
    Distributed Processing分布式处理        433
    Conclusion结论        434
    Listings代码清单        434
    Turnstile.Java Using Table Interpretation使用表解释        434
    Turnstile.Java Generated by SMC.and Other Support Files
    SMC生成的Turnstile.Java以及其他支持文件          437
    Bibliography参考文献    441
Chapter 30 The ETS Framework ETS框架        443
    Introduction简介        443
    Project Overview项目概述        443
    Early History 1993-1994早期历史        445
    Framework?框架?        445
    Framework!框架1         446
    The 1994 Team 1994年的团队        446
    The Deadline最后期限        446        
    The Strategy策略        446
    Results结果        447
    Framework Design框架设计        448
    The Common Requirements of the Scoring Applications评分程序的主要需求        448
    The Design of the Scoring Framework评分框架的设计        450
    A Case for TEMPLATE METHOD应用TEMPLATE METHOD 453
    Write a Loop Once一次只写一个循环        454
    The Common Requirements of the Delivery Applications考试程序的主要需求        456
    The Design of the Delivery Framework考试框架的设计        457
    The Taskmaster Architecture任务控制架构        462
    Conclusion结论        465
    Bibliography参考文献        466
AppendixA UML Notation I:The CGI Example UML图示之一:CGI示例    467
    Course Enrollment System:Problem Description课程注册系统:问题描述    468
    Actors参与者        469
    UseCases用例        469
    The Domain Model领域模型            472
    The Architecture架构        476
    Abstract Classes and Interfaces in Sequence Diagrams序列图中的抽象类和接口      485
    Summary总结        486
    Bibliography参考文献        487
Appendix B UML Notation II:The STATMUX UML图示之二:STATMUX    489
    The Statistical Multiplexor Definition统计多路复用器的定义    489
    The Software Environment软件环境          490
    The Real-time Constraints实时限制          490
    The Input Interrupt Service Routine输入中断服务例程        491
    The Output Service Interrupt Routine输出服务中断的例程        495
    The Communications Protocol通信协议        496
    Conclusion结论    506
    Bibliography参考文献    506
Appendix C A Satire of Two Companies双公司记    507
    RufuS,Inc.
    Project Kickoff    507
    Rupert Industries
    Project:~Alpha~    507
AppendixD The Source Code Is the Design源代码就是设计    517
    What Is Software Design?  什么是软件    517
    Afterword  跋    523
Index    525

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