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计算机组织与设计硬件(英文版·第二版)

计算机组织与设计硬件(英文版·第二版)

作者:(美)John L.Hennessy David A.Patterson

出版社:机械工业出版社

出版时间:2002-03-01

ISBN:9787111074373

定价:¥80.00

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内容简介
  John L. Hennessy & David A. Patterson: Computer Organization & Design, The Hardware/Software interface. Second Edition. Copyright @ 1998 by Morgan Kaufmann Publishers, Inc. Harcourt Asia Pte Ltd under special arrangement with Morgan Kaufmann authorizes China Machine Press to print and exclusively distribute this edition, which is the only authorized complete and unabridged reproduction of the latest American Edition published and priced for sale in China only, not including Hong Kong SAR and Taiwan. Unauthorized export of this edition is a violation of the Copyright Act. Violation of this Law is subjected to Civil and Criminal penalties.
作者简介
暂缺《计算机组织与设计硬件(英文版·第二版)》作者简介
目录
     Contents
    Foreword
    by John H. Crawford
    Worked Examples
    Computer Organlzatlon and Deslgn Online
    Preface
   Computer Abstractions and Technology
    1.1 Introductlon
    1.2 Below Your Program
    1.3 Under the Covers
    1.4 Integrated ChrcuIts: FUellng innovation
    1.5 Real Stuff: Manufacturing Pentlum Chlps
    1.6 Fallacies and Pttfalls
    1.7 Concluding Renarks
    1.8 Historical Perspectlve and Further Roadlng
    1.9 Key Torms
    l.l0 Exercises
   The Role of Performance
    2.1 Introduction
    2.2 Measurlng Perfonnance
    2.3 Relating the Metrics
    2.4 Chooslng Prograin to Evaluate Performance
    2.8 Comparlng and Summarlzlng Porfonnance
    2.6 Real Stuff: The SPEC95 Banchmarks and Performanca of Recant Processors
    2.7 Fallacles and Pltfalls
    2.8 Concludlng Remarks
    2.9 Historical Penpectlve and Further Readlng
    2.10 KeyTerms
    2.11 Exercises
   Instructions: Language of the Machlne
    3.1 Introductlon
    3.2 Operatlons of the Computer Hardware
    3.3 Operands of the Computer Hardware
    3.4 Reprasentlng Instructions in tha Computer
    3.5 Instmctions for Maiong Deeisions
    3.6 Supportlng Procedures In Computer Hardware
    3.7 Beyond Numbers
    3.8 Other Styles of MIPS Addresslng
    3.9 Starting a Program
    3.10 An Example to Put R All Together
    3.11 Arrays versus Polnters
    3.12 Real Stuff: Power PC and 80x86 Instructions
    3.13 Fallacios and Pttfalls
    3.14 Concludlng Remarks
    3.15 Hlstorical Perspectlve and Further Readfng
    3.16 KeyTems
    3.17 Exerclses
   Arithmetic for Computers
    4.1 Introductlon
    4.2 Slgned and Unslgned Numbers
    4.3 Additlon and Subtraction
    4.4 Loglcal Operations
    4.5 Constructlng an Artthmetic Loglc Unit
    4.6 Mumpllcatlon
    4.7 Dlviston
    4.8 Floating Polnt
    4.9 Real Stuff: Floating Polnt In the PowerPC and 80x86
    4.10 Fallacies and Pttfalls
    4.11 Concludlng Ramarks
    4.12 Hlstorical Perspectlve and Further Reading
    4.13 KeyTerms
    4.14 Exercises
   The Processor: Datapath and Control
    5.1 Introductlon
    5.2 Bulldlng a Datapath
    5.3 A Slmple Implementatlon Scheme
    5.4 A MuRlcycle Implamentatlon
    5.5 Mlcroprogramnmlng: Stmpllfylng Control Deslgn
    5.6 Exceptions
    5.7 Real Stuff: Tha Pentlum Pro Implementation
    5.8 Fallacles and Pttfalls
    5.9 Concludlng Remaris
    5.10 Hlstorical Perspectlve and Further Readlng
    5.11 KeyTerms
    5.12 Exerclses
   Enhancing Performance with Pipelinlng
    6.1 An Overview of Plpellnlng
    6.2 A Plpelined Datapath
    6.3 Plpelined Control
    6.4 Data Hazards and Forwardlng
    6.5 Data Hazards and Stalls
    6.6 Branch Hazards
    6.7 Excaptions
    6.8 Superscalar and Dynamlc Pipellning
    6.9 Real Stuff: PowerPC 604 and Pentium Pro Pipelibes
    6.10 Fallacles and Pttfalls
    6.11 Concludlng Remarks
    6.12 Historical Perspectlva and Further Readlng
    6.13 KeyTerms
    6.14 Exerelses
   Large and Fast: Exploitlng Memory Hierarchy
    7.1 Introductlon
    7.2 The Basics of Caches
    7.3 Measuring and Improvlng Cache Performance
    7.4 Virtual Memory
    7.5 A Common Framework for Memory Hlerarchles
    7.6 Real Stuff: The Pentlum Pro and PowerPC 604 Memory Hierarchles
    7.7 Fallacies and Pttfalls
    7.8 Concludlng Remarks
    7.9 Historical Perspective and Further Readlng
    7.10 KeyTerms
    7.11 Exerclses
   Interfacing Processors and Perlpherals
    8.1 Introductlon
    8.2 1/0 Performance Measures: Some Examples from Dlsk and Flle Systems
    8.3 Types and Characteristlcs of 1/0 Devlces
    8.4 Buses: Connecting 1/0 Devices to Processor and Memory
    8.5 Interfaclng 1/0 Devices to the Memory, Processor, and Operatlng System
    8.6 Deslgnlng an 1/0 System
    8.7 Real Stuff: A Typlcal Desktop 1/0 System
    8.8 Fallacies and Pttfalls
    8.9 Concludlng Remarks
    8.10 Historical Perspectlve and Further Reading
    8.11 KeyTerms
    8.12 Exercises
   Multiprocessors
    9.1 Introductlon
    9.2 Programmlng Muttlproceuors
    9.3 Muttlprocssors Connected by a Slngle Bus
    9.4 Muiitilprocassors Connected by a Network
    9.5 Clusterx
    9.6 Network Topologles
    9.7 Real Stuff: Future Dlrectlons for Muttlprocessrs
    9.8 Fallacies and Pitfalls
    9.9 Concludlng Remarks-Evolution versus Revolutlon In Computer Architecture
    9.10 Hlstorical Perspectlve and Further Readlng
    9.11 KeyTems
    9.12 Exercisas
   APPENDICES
    Assemblers, Linkers, and the SPIM Slmulator
    by James R. Larus, University of Wisconsin
    A.1 Introductlon
    A.2 Assemblers
    A-3 Unkers
    A.4 Loadlng
    A.5 Memory Uaage
    A.6 Procedure Call Conventlo
    A.7 Exceptlons and Interrupts .
    A.8 Input and Output
    A.9 SPIM
    A.10 MIPS R2000 Assembly Language
    A.ll Concluding Remarks
    A.12 KeyTerms
    A.13 Exercises
   The Baslcs of Loglc Design
    B.l Introduction
    B.2 Gates, Tnrth Tables, and Logle Equatlons
    B.3 Comblnattonal Loglc
    B.4 Clocks
    B.5 Momory Eloments
    B.6 Flnlto Stato Machlnes
    B.7 Tlnilng Methodoiogies
    B.8 Concludlng Remarks
    B.9 Key Terms
    B.10 Exercises
   Mapplng Control to Hardware
    c.1 IntroducHon
    c.2 ImplementlngComblnatlonalControlUntts
    c.3 Implemeirtlng Flntte State Machlne Control
    c.4 Implomenting the Next-stato Function with a Sequencer
    c.5 Translating a Mlcroprogram to Hardware
    c.6 Concludlng Renarks
    c.7 KeyTorms
    c.8 Exerclses
   Glossary
   Index
   
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