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软件工程实践者的研究方法(英文第4版)

软件工程实践者的研究方法(英文第4版)

作者:(美)普莱斯曼著

出版社:机械工业出版社

出版时间:2004-02-01

ISBN:9787111067115

定价:¥68.00

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内容简介
  软件工程的地位非常重要,它对软件产业的形成和发展起着决定性的推动作用。本书详细介绍了按工程化的原则和方法组织软件开发工作的方法、工具和过程。实践证明,如果有哪个项目不遵循软件工程原则必定会收到实践的惩罚,甚至有些计算机专业毕业生认为,软件工程是参加工作最能直接应用的一门专业课。
作者简介
暂缺《软件工程实践者的研究方法(英文第4版)》作者简介
目录
     CONTENTS AT A GLANCE
   PREFACE
   PART ONE THE PRODUCT AND THI PROCESS
    CHAPTER 1 THE PRODUCT
    CHAPTER 2 THE PROCESS
   PART TWO MANAOINO SOFTWARE PROJECTS
    CHAPTER 3 PROJECT MANAGEMENT CONCEPTS
    CHAPTER 4 SOFTWARE PROCESS AND PROJECT METRICS
    CHAPTER 5 SOFTWARE PROJECT PIANNING
    CHAPTER 6 RISK MANAGEMENT
    CHAPTER 7 PROJECT SCHEDULING AND TRACKING
    CHAFTER 8 SOFTWARE QUALITY ASSURANCE
    CHAPTER 9 SOFTWARE CONFIGURATION MANAGEMENT
   PART THREE CONVENTIONAL METHODS FOR SOFTWARE ENGINEEMNG
    CHAPTER 10 SYSTEM ENGINEERING
    CHAPTER 11 ANALYSIS CONCEPTS AND PRINCIPLES
    CHAPTER12 ANALYSIS MODELING
    CHAPTER 13 DESIGN CONCEPTS AND PRINCIPLES
    CHAPTER 14 DESlGN METHODS
    CHAPTER 15 DESlGN FOR REAL-TlME SYSTEMS
    CHAPTER 16 SOFTWARE TESTlNG TECHNlQUES
    CHAPTER 17 SOFTWARE TESTlNG STRATEGlES
    CHAPTER l 8 TECHNlCAL METRlCS FOR SOFTWARE
   PART FOUR OBJECT-ORlENTED SOFTWARE ENOlNEERlNG
    CHAPTER l 9 OBJECT-ORlENTED CONCEPTS AND PRlNClPLES
    CHAPTER 20 OBjECTORlENTED ANALYSlS
    CHAPTER 21 OBJECT-ORlENTED DESlGN
    CHAPTER 22 OBJECT-ORlENTED TESTlNG
    CHAPTER 23 TECHNlCAL METRlCS FOR OBJECTORlENTED SYSTEMS
   PART FlVE ADVANCED TOPICS IN SOFTWARE ENGlNEERlNG
    CHAPTER 24 FORMAL METHODS
    CHAPTER 25 CLEANROOM SOFTWARE ENGlNEERlNG
    CHAPTER 26 SOFTWARE REUSE
    CHAPTER 27 REENGlNEERlNG
    CHAPTER 28 CLlENT/SERVER SOFTWARE ENGlNEERlNG
    CHAPTER 29 COMPUTER-AlDED SOFTWARE ENGlNEERlNG
    CHAPTER 30 THE ROAD AHEAD
    TABLE OF CONTENTS
   PREFACE
   PART ONE THE PRODUCT AND THE PROCESS
    CHAPTER 1 THE PRODUCT
    1.1 THE EVOLVING ROLE OF SOFTWARE
    1.1.1 An Industry Perspective
    1.1.2 An Aging Software Plant
    1.1.3 Soflware Competitiveness
    1.2 SOFTWARE
    1.2.1 Software Characteristics
    1.2.2 Soflware Components
    1.2.3 Software Applications
    1.3 SOFTWARE: A CRISIS ON THE HORIZON
    1.4 SOFTWARE MYTHS
    1.5 SUMMARY
   REFERENCES
   PROBLEMS AND POINTS TO PONDER
   FURTHER READINGS AND INFORMATION SOURCES
    CHAPTER 2 THE PROCESS
    2.1 SOFTWARE ENGINEERING-A lAYERED TECHNOLOGY
    2.1.1 Process, Methods, and Tools
    2.1.2 A Generic View of Software Engineering
    2.2 THE SOFTWARE PROCESS
    2.3 SOFTWARE PROCESS MODELS
    2.4 THE LINEAR SEQUENTIAL MODEL
    2.5 THE PROTOTYPING MODEL
    2.6 THERADMODEL
    2.7 EVOLUTIONARY SOFTWARE PROCESS MODELS
    2.7.1 The Incremental Model
    2.7.2 The Spiral Model
    2.7.3 The Component Assembly Model
    2.7.4 The Concurrent Development Model
    2.8 THE FORMAl METHODS MODEL
    2.9 FOURTH GENERATION TECHNIQUES
    2.10 PROCESS TECHNOLOGY
    2.11 PRODUCT AND PROCESS
    2.12SUMMARY
   REFERENCES
   PROBLEMS AND POINTS TO PONDER
   FURTHER READINGS AND OTHER INFORMATION SOURCES
   PART TWO MANAGING SOFTWARE PROJECTS
    CHAPTER 3 PROJECT MANAGEMENT CONCEPTS
    3.1 THE MANAGEMENT SPECTRUM
    3.1.1 People
    3.1.2 TheProblem
    3.1.3 TheProcess
    3.2 PEOPLE
    3.2.1 ThePlayers
    3.2.2 Team leaders
    3.2.3 The Software Team
    3.2.4 Coordination and Communication Issues
    3.3 THEPROBLEM
    3.3.1 Soflware Scope
    3.3.2 Problem Decomposition
    3.4 THEPROCESS
    3.4.1 Melding the Problem and the Process
    3.4.2 Process Decomposition
    3.5 THEPRQIECT
    3.6 SUMMARY
   REFERENCES
   PROBLEMS AND POINTS TO PONDER
   FURTHER READINGS AND OTHER INFORMATION SOURCES
    CHAPTER 4 SOFTWARE PROCESS AND PROJECT METRICS
    4.1 MEASURES, METRICS, AND INDICATORS
    4.2 METRICS IN THE PROCESS AND PROJECT DOMAINS
    4.2.1 Process Metrics and Software Process Improvement
    4.2.2 Proiect Metrics
    4.3 SOFTWARE MEASUREMENT
    4.3.1 SizeOriented Metrics
    4.3.2 Function-Oriented Metrics
    4.3.3 Extended Function Point Metrics
    4.4 RECONCILING DIFFERENT METRICS APPROACHES
    4.5 METRICS FOR SOFTWARE QUALITY
    4.5.1 An Overview of Factors That Affect Quality
    4.5.2 Measuring Quality
    4.5.3 Defect Removal Efficiency
    4.6 INTEGRATING METRICS WITHIN THE SOFTWARE PROCESS
    4.7 SUMMARY
   REFERENCES
   PROBLEMS AND POINTS TO PONDER
   FURTHER READINGS AND OTHER INFORMATION SOURCES
    CHAPTER 5 SOFTWARE PROJECT PIANNING
    5.1 OBSERVATIONS ON ESTIMATING
    5.2 PROJECT PIANNING OBJECTIVES
    5.3 SOFTWARE SCOPE
    5.3.1 Obtaining Information Necessary for Scope
    5.3.2 A Scoping Example
    5.4 RESOURCES
    5.4.1 Human Resources
    5.4.2 Reusable Software Resources
    5.4.3 Environmental Resources
    5.5 SOFTWARE PROJECT ESTIMATION
    5.6 DECOMPOSITION TECHNIQUES
    5.6.1 Soflware Sizing
    5.6.2 Problem-Based Estimation
    5.6.3 An Example of LOC-Based Esftmation
    5.6.4 An Example of FP-Based Estimation
    5.6.5 Process-Based Estimation
    5.6.6 An Example of Process-Based Estimation
    5.7 EMPIRICAL ESTIMATION MODELS
    5.7.1 The Structure of Estimation Models
    5.7.2 The COCOMO Model
    5.7.3 The Soflware Equation
    5.8 THE MAKE-BUY DECISION
    5.8.1 Creating a Decision Tree
    5.8.2 Outsourcing
    5.9 AUTOMATED ESTIMATION TOOLS
    5.10SUMMARY
   REFERENCES
   PROBLEMS AND POINTS TO PONDER
   FURTHER READINQS AND OTHER INFORMATION SOURCES
    CHAPTER 6 RISK MANAGEMENT
    6.1 REACTIVE VS. PROACTIVE RISK STRATEGIES
    6.2 SOFTWARE RISKS
    6.3 RISK IDENTIFICATION
    6.3.1 Product Size Risks
    6.3.2 Business Impoct Risks
    6.3.3 Customer-Related Risks
    6.3.4 Process Risks
    6.3.5 Technology Risk
    6.3.6 Development Environment Risks
    6.3.7 Risks Associated with Staff Size and Experience
    6.3.8 Risk Components and Drivers
    6.4 RISK PROJECTION
    6.4.1 Developing a Risk Table
    6.4.2 Assessing Risk Impact
    6.4.3 Risk Assessment
    6.5 RISK MITIGATION, MONITORING, AND MANAGEMENT
    6.6 SAFETY RISKS AND HAZARDS
    6.7 THERMMMPIAN
    6.8 SUMMARY
   REFERENCES
   PROBLEMS AND POINTS TO PONDER
   FURTHER READINGS AND OTHER INFORMATION SOURCES
    CHAPTER 7 PROJECT SCHEDULING AND TRACKING
    7.1 BASIC CONCEPTS
    7.1.1 Comments on "Lateness'
    7.1.2 Basic Principles
    7.2 THE REIATIONSHIP BETWEEN PEOPLE AND EFFORT
    7.2.1 An Example
    7.2.2 An Empirical Relationship
    7.2.3 Effort Distribufion
    7.3 DEFINING A TASK SET FOR THE SOFTWARE PROJECT
    7.3.1 OegreeofRigor
    7.3.2 Defining Adaptation Criteria
    7.3.3 Computing a Task Set Selector Value
    7.3.4 Interpreting the TSS Value and Selecting the Task Set
    7.4 SELECTING SOFTWARE ENGINEERING TASKS
    7.5 REFINEMENT OF MAJOR TASKS
    7.6 DEFINING A TASK NETWORK
    7.7 SCHEDULING
    7.7.1 Timeline Charts
    7.7.2 Tracking the Schedule
    7.8 THE PROJECT PIAN
    7.9 SUMMARY
   REFERENCES
   PROBLEMS AND POINTS TO PONDER
   FURTHER READINGS AND OTHER INFORMATION SOURCES
    CHAPTER 8 SOFTWARE QUALrTY ASSURANCE
    8.1 QUAUTY CONCEPTS
    8.1.1 Qualily
    8.1.2 Qualily Control
    8.1.3 Qualily Assurance
    8.1.4 Cost of Quality
    8.2 THE QUALITY MOVEMENT
    8.3 SOFTWARE QUAUTY ASSURANCE
    8.3.1 Background Issues
    8.3.2 SQAActivities
    8.4 SOFTWARE REVIEWS
    8.4.1 Cost Impact of Software Defects
    8.4.2 Defect Amplification and Removal
    8.5 FORMAL TECHNICAL REVIEWS
    8.5.1 The Review Meeting
    8.5.2 Review Reporting and Record Keeping
    8.5.3 Review Guidelines
    8.6 FORMAL APPROACHES TO SQA
    8.7 STATISTICAL QUALITY ASSURANCE
    8.8 SOFTWARE REUABILITY
    8.8.1 Measures of Reliabilily and Availabilify
    8.8.2 Soflware Safely and Hazard Analysis
    8.9 THESQAPlAN
    8.10 THE ISO 9000 QUALITY STANDARDS
    8.10.1 The ISO Approach to Qualily Assurance Systems
    8.10.2 The ISO 9001 Standard
    8.11 SUMMARY
   REFERENCES
   PROBLEMS AND POINTS TO PONDER
   FURTHER READINGS AND OTHER INFORMATION SOURCES
    CHAPTER 9 SOFTWARE CONFIGURATION MANAGEMENT
    9.1 . SOFTWARE CONFIGURATION MANAGEMENT
    9.1.1 Baselines
    9.1.2 Software Configuration Items
    9.2 THE SCM PROCESS
    9.3 IDENTIFICATION OF OBJECTS IN THE SOFTWARE CONFIGURATION
    9.4 VERSION CONTROL
    9.5 CHANGE CONTROL
    9.6 CONFIGURATION AUDIT
    9.7 STATUS REPORTING
    9.8 SCMSTANDARDS
    9.9 SUMMARY
   REFERENCES
   PROBLEMS AND POINTS TO PONDER
   FURTHER READINGS AND OTHER INFORMATION SOURCES
   PART THREE CONVINTiONAL METHOOS FOR SOnWARE JNOINHRINO
    CHAPTER 10 SYSTEM ENGNEERING
    10.1 COMPUTER-BASED SYSTEMS
    10.2 THE SYSTEM ENGINEERING HIERARCHY
    10.2.1 System Modeling
    10.2.2 Information Engineering: An Overview
    10.2.3 Product Engineering: An Overview
    10.3 INFORMATION ENGINEERING
    10.4 INFORMATION STRATEGY PIANNING
    10.4.1 Enterprise Modeling
    10.4.2 Business-level Dala Modeling
    10.5 BUSINESS AREA ANALYSIS
    10.5.1 Process Modeling
    10.5.2 Information Flow Modeling
    10.6 PRODUCT ENGINEERING
    10.6.1 System Analysis
    10.6.2 Identification of Need
    10.6.3 Feasibility Study
    10.6.4 EconomicAnalysis
    10.6.5 Technical Analysis
    10.7 MODELNNG THE SYSTEM ARCHITECTURE
    10.8 SYSTEM MODEUNG AND SIMUIATION
    10.9 SYSTEM SPECIFICATION
    10.10SUMMARY
   REFERENCES
   PROBLEMS AND POINTS TO PONDER
   FURTHER READINGS AND OTHER INFORMATION SOURCES
    CHAPTER 11 ANALYSIS CONCEPTS AND PRINCIPLES
    11.1 REQUIREMENTS ANALYSIS
    11.2 COMMUNICATION TECHNIQUES
    11.2.1 Initiating the Process
    11.2.2 Facilitaled Application Specification Techniques
    11.2.3 Qualily Function Deployment
    11.3 ANALYSIS PRINCIPLES
    11.3.1 The Information Domain
    11.3.2 Modeling
    11.3.3 Partitioning
    11.3.4 Essential and Implementation Views
    11.4 SOFTWARE PROTOTYPING
    11.4.1 Selecting the Protolyping Approach
    11.4.2 Protolyping Methods and Tools
    11.5 SPECIFICATION
    11.5.1 Specification Principles
    11.5.2 Representation
    11.5.3 The Software Requirements Specification
    11.6 SPECIFICATION REVIEW
    11.7 SUMMARY
   REFERENCES
   PROBIEMS AND POINTS TO PONDER
   FURTHER READINGS AND OTHER INFORMATION SOURCES
    CHAPTER 12 ANALYSIS MODELING
    12.1 A BRIEF HISTORY
    12.2 THE ELEMENTS OF THE ANALYSIS MODEL
    12.3 DATAMODELING
    12.3.1 Data Objects, Altributes, and Relationships
    12.3.2 Cardinalityand Modality
    12.3.3 Entily-RelalionshipDiagrams
    12.4 FUNCTIONAl MODELING AND INFORMATION FLOW
    12.4.1 Data Flow Diagrams
    12.4.2 Extensions for Real-Time Syslems
    12.4.3 Ward and Mellor Extensions
    12.4.4 Hatley and Pirbhai Extensions
    12.5 BEHAVIORAL MODEUNG
    12.6 THE MECHANICS OF STRUCTURED ANAIYSIS
    12.6.1 Creating an Entily-RelationshipDiagram
    12.6.2 Creating a Data Flow Model
    12.6.3 Creating a Control Flow Model
    12.6.4 The Control Specification
    12.6.5 The Process Specification
    12.7 THE DATA DICTIONARY
    12.8 AN OVERVIEW OF OTHER CIASSICAL ANALYSIS METHODS
    12.8.1 Data Structured Systems Development
    12.8.2 Jackson System Development
    12.8.3 SADT
    12.9 SUMMARY
   REFERENCES
   PROBIEMS AND POINTS TO PONDER
   FURTHER READINGS AND OTHER INFORMATION SOURCES
    CHAPTER 13 DESIGN CONCEPTS AND PRINCIPLES
    13.1 SOFTWARE DESIGN AND SOFTWARE ENGINEERING
    13.2 THE DESIGN PROCESS
    13.2.1 Design dnd Software Qualily
    13.2.2 The Evolution of Soflware Design
    13.3 DESIGN PRINCIPLES
    13.4 DESIGN CONCEPTS
    13.4.1 Abstraction
    13.4.2 Refinement
    13.4.3 Modularily
    13.4.4 Soflware Architectre
    13.4.5 Control Hierarchy
    13.4.6 Structural Partitioning
    13.4.7 Data Structure
    13.4.8 Software Procedure
    13.4.9 Information Hiding
    13.5 EFFECTIVE MODUIAR DESIGN
    13.5.1 Functional Independence
    13.5.2 Cohesion
    13.5.3 Coupling
    13.6 DESIGN HEURISTICS FOR EFFECTIVE MODULARITY
    13.7 THE DESIGN MODEL
    13.8 DESIGN DOCUMENTATION
    13.9 SUMMARY
   REFERENCES
   PROBtEMS AND POINTS TO PONDER
   FURTHER READINGS AND OTHER INFORMATION SOURCES
    CHAPTER 14 DESIGN METHODS
    14.1 DATADESIGN
    14.2 ARCHITECTURAL DESIGN
    14.2.1 Contributors
    14.2.2 Areas of Application
    14.3 THE ARCHITECTURAL DESIGN PROCESS
    14.3.1 Transform Flow
    14.3.2 Transaction Flow
    14.4 TRANSFORM MAPPING
    14.4.1 An Example
    14.4.2 Design Steps
    14.5 TRANSACTION MAPPING
    14.5.1 An Example
    14.5.2 DesignSteps
    14.6 DESIGN POSTPROCESSING
    14.7 ARCHITECTURAL DESIGN OPTIMIZATION
    14.8 INTERFACE DESIGN
    14.8.1 Intemal and External Interface Design
    14.8.2 User Interface Design
    14.9 HUMAN-COMPUTER INTERFACE DESIGN
    14.9.1 Interface Design Models
    14.9.2 Task Analysis and Modeling
    14.9.3 Design Issues
    14.9.4 Implementation Tools
    14.9.5 Design Evaluation
    14.10 INTERFACE DESIGN GUIDELINES
    14.10.1 General Interaction
    14.10.2 Information Display
    14.10.3 Datalnput
    14.11 PROCEDURAL DESIGN
    14.11.1 Structured Programming
    14.11.2 Graphical Design Notation
    14.11.3 Tabular Design Notation
    14.11.4 Program Design Language
    14.11.5 APDLExample
    14.12 SUMMARY
   REFERENCES
   PROBLEMS AND POINTS TO PONDER
   FURTHER READINGS AND OTHER INFORMATION SOURCES
    CHAPTER 15 DESIGN FOR REAl-TIME SYSTEMS
    15.1 SYSTEM CONSIDERATIONS
    15.2 REAL-TIME SYSTEMS
    15.2.1 Integration and Performance Issues
    15.2.2 Interrupt Handling
    15.2.3 Real-Time Data Bases
    15.2.4. Real-Time Operating Systems
    15.2.5 Real-Time Languages
    15.2.6 Task Synchromzation and Communication
    15.3 ANALYSIS AND SIMUIATION OF REAL-TIME SYSTEMS
    15.3.1 Mathematical Tools for Real-Time System Analysis
    15.3.2 Simulation and Modeling Techniques
    15.4 REAL-TIME DESIGN
    15.5 SUMMARY
   REFERENCES
   PROBLEMS AND POINTS TO PONDER
   FURTHER READINGS AND OTHER INFORMATION SOURCES
    CHAPTER 16 SOFTWARE TESTING METHODS
    16.1 SOFTWARE TESTING FUNDAMENTALS
    16.1.1 Testing Obiectives
    16.1.2 Testing Principles
    16.1.3 Testability
    16.2 TEST CASE DESIGN
    16.3 WHITE BOX TESTING
    16.4 BASIS PATH TESTING
    16.4.1 Flow Graph Notation
    16.4.2 Cyclomatic Complexity
    16.4.3 Deriving Test Cases
    16.4.4 Graph Matrices
    16.5 CONTROL STRUCTURE TESTING
    16.5.1 Condition Testing
    16.5.2 Data Flow Testing
    16.5.3 Loop Testing
    16.6 BIACK-BOX TESTING
    16.6.1 Graph-Based Testing Methods
    16.6.2 Equivalence Partitioning
    16.6.3 Boundary Value Analysis
    16.6.4 Comparison Testing
    16.7 TESTING FOR SPECIALIZED ENVIRONMENTS
    16.7.1 TestingGUls
    16.7.2 Testing of Client/Server Architectures
    16.7.3 Testing Documentation and Help Facilities
    16.7.4 Testing fof Real-Time Systems
    16.8 SUMMARY
   REFERENCES .
   PROBLEMS AND POINTS TO PONDER
   FURTHER READINGS AND OTHER INFORMATION SOURCES
    CHAPTER 17 SOFTWARE TESTING STRATEGIES
    17.1 A STRATEGIC APPROACH -TO SOFTWARE TESTING
    17.1.1 Verification and Validation
    17.1.2 Organizing for Software Testing
    17.1.3 A Soflware Testing Strategy
    17.1.4 Criteria for Completion or Testing
    17.2 STRATEGIC ISSUES
    17.3 UNITTESTING
    17.3.1 Unit Test Considerations
    17.3.2 Unit Test Procedures
    17.4 INTEGRATLON TESTING
    17.4.1 Top-Down Integration
    17.4.2 Bottom-Up Integration
    17.4.3 Regression Testing
    17.4.4 Comments on Integration Testing
    17.4.5 Integration Test Documentation
    17.5 VALIDATION TESTING
    17.5.1 Validation Test Criteria
    17.5.2 Configuration Review
    17.5.3 Alpha and Beta Testing
    17.6 SYSTEM TESTING
    17.6.1 Recovery Testing
    17.6.2 Securily Testing
    17.6.3 StressTesting
    17.6.4 Performance Testing
    17.7 THE ARTOF DEBUGGING
    17.7.1 The Debugging Process
    17.7.2 Psychological Considerations
    17.7.3 Debugging Approaches
    17.8 SUMMARY
   REFERENCES
   PROBLEMS AND POINTS TO PONDER
   FURTHER READINGS AND OTHER INFORMATION SOURCES
    CHAPTER 18 TECHNICAL METRICS FOR SOFTWARE
    18.1 SOFTWARE QUAUTY
    18.1.1 McCall's Qualily Factors
    18.1.2 FURPS
    18.1.3 The Transition to a Quantitative View
    18.2 A FRAMEWORK FOR TECHNICAL SOFTWARE METRICS
    18.2.1 The Challenge of Technical Metrics
    18.2.2 Measurement Principles
    18.2.3 The Attributes of Effective Software Metrics
    18.3 METRICS FOR THE ANALYSIS MODEl
    18.3.1 Function-Based Metrics
    18.3.2 The Bang Metric
    18.3.3 Metrics for Specification Quality
    18.4 METRICS FOR THE DESIGN MODEL
    18.4.1 Highlevel Design Metrics
    18.4.2 Component level Design Metrics
    18.4.3 Interface Design Metrics
    18.5 METRICS FOR SOURCE CODE
    18.6 METRICS FOR TESTING
    18.7 METRICS FOR MAINTENANCE
    18.8 SUMMARY
   REFERENCES
   PROBLEMS AND POINTS TO PONDER
   FURTHER READINGS AND OTHER INFORMATION SOURCES
   PART POUR OBJECT-ORIENTED SOFTWARE ENOINEERINO
    CHAPTER 19 OBJECT-ORIENTED CONCEPTS AND PRINCIPLES
    19.1 THE OBJECTORIENTED PARADIGM
    19.2 OBJECTORIENTED CONCEPTS
    19.2.1 Classes and Objects
    19.2.2 Attributes
    19.2.3 Operations, Methods and Services
    19.2.4 Messages
    19.2.5 Encapsuhtion, Inheritance, and Polymorphism
    19.3 IDENTIFYING THE ELEMENTS OF AN OBJECT MODEL
    19.3.1 Identifying Classes and Objects
    19.3.2 Specifying Attributes
    19.3.3 Defining Operations
    19.3.4 Finalizing the ObIect Definition
    19.4 MANAGEMENT OF OBJECT-ORIENTED SOFTWARE PROJECTS
    19.4.1 The Common Process Framework for 00
    19.4.2 ObjeclOriented Project Metrics and Estimation
    19.4.3 An 00 Estimoting and Scheduling Approach
    19.4.4 Progress for an ObjectOriented Proiect
    19.5 SUMMARY
   REFERENCES
   PROBLEMS AND POINTS TO PONDER
   FURTHER READINGS AND OTHER INFORMATION SOURCES
    CHAPTER 20 OBJECT-ORIENTED ANALYSIS
    20.1 OBIECTORIENTED ANALYSIS
    20.1.1 Conventional vs. 00 Approaches
    20.1.2 The OOA Landscape
    20.2 DOMAIN ANALYSIS
    20.2.1 Reuse and Domain Analysis
    20.2.2 The Domain Analysis Process
    20.3 GENERIC COMPONENTS OF THE 00 ANALYSIS MODEL
    20.4 THE OOA PROCESS
    20.4.1 UseCases
    20.4.2 Class-Responsibility-CollaboratorModeling
    20.4.3 Defining Structures and Hierarchies
    20.4.4 Defining Subjects and Subsystems
    20.5 THE OBJECT-REIATIONSHIP MODEL
    20.6 THE OBJECT-BEHAVIOR MODEL
    20.6.1 Event Identification with Use Cases
    20.6.2 State Representations
    20.7 SUMMARY
   REFERENCES
   PROBLEMS AND POINTS TO PONDER
   FURTHER READINGS AND OTHER INFORMATION SOURCES
    CHAPTER 21 OBJECT-ORIENTEDDESIGN
    21.1 DESIGN FOR OBJECT-ORIENTED SYSTEMS
    21.1.1 Conventional vs. 00 Approoches
    21.1.2 Design Issues
    21.1.3 The OOD Landscape
    21.2 THE GENERIC COMPONENTS OF THE 00 DESIGN MODEL
    21.3 THE SYSTEM DESIGN PROCESS
    21.3.1 Partitioning the Analysis Model
    21.3.2 Concurrency and Subsystem Allocation
    21.3.3 The Task Management Component
    21.3.4 The Data Management Component
    21.3.5 The Resource Management Component
    21.3.6 The Human-Computer Interface Component
    21.3.7 Inter-Subsystem Communication
    21.4 THE OBJECT DESIGN PROCESS
    21.4.1 ObjectDescriptions
    21.4.2 Designing Algorithms and Data Structures
    21.4.3 Program Components and Interfaces
    21.5 DESIGN PATTERNS
    21.5.1 Describing a Design Pattern
    21.5.2 Using Patterns in Design
    21.6 OBJECt-ORIENTEDPROGRAMMING
    21.7 SUMMARY
   REFERENCES
   PROBLEMS AND POINTS TO PONDER
   FURTHER READINGS AND OTHER INFORMATION SOURCES
    CHAPTER 22 OBJECT-ORIENTED TESTING
    22.1 BROADENING THE VIEW OF TESTING
    22.2 TESTING OOA AND OOD MODELS
    22.2.1 Correctness of OOA and OOD Models
    22.2.2 Consistency of OOA and OOD Models
    22.3 OBJECTORIENTED TESTING STRATEGIES
    22.3.1 Unit Testing in the 00 Context
    22.3.2 Infegration Testing in the 00 Context
    22.3.3 Validation Testing in an 00 Context
    22.4 TEST CASE DESIGN FOR 00 SOFTWARE
    22.4.1 The Test Case Design Implications of 00 Concepts
    22.4.2 Applicability of Conventional Test Case Design Methods
    22.4.3 Fault-Based Testing
    22.4.4 The Impact of 00 Programming on Testing
    22.4.5 Test Cases and the Class Hierarchy
    22.4.6 Scenario-Based Test Design
    22.4.7 Testing Surface Structure and Deep Structure
    22.5 TESTING METHODS APPLICABLE AT THE CIASS LEVEL
    22.5.1 Random Testing for 00 Classes
    22.5.2 Partition Testing at the Class Level
    22.6 INTERCIASS TEST CASE DESIGN
    22.6.1 Multiple Class Testing
    22.6.2 Tests Derived from Behavior Models
    22.7 SUMMARY
   REFERENCES
   PROBLEMS AND POINTS TO PONDER
   FURTHER READINGS AND OTHER INFORMATION SOURCES
    CHAPTER 23 TECHNICAL METRICS FOR OBJECT-ORIENTED SYSTEMS
    23.1 THE INTENT OF OBJECTORIENTED METRICS
    23.2 THE DISTINGUISHING CHARACTERISTICS
    23.2.1 Localization
    23.2.2 Encapsulation
    23.2.3 Information hiding
    23.2.4 Inheritance
    23.2.5 Abstraction
    23.3 METRICS FOR THE 00 DESIGN MODEL
    23.4 CLASS-ORIENTED METRICS
    23.4.1 The CK Metrics Suite
    23.4.2 Metrics Proposed by Lorenz and Kidd
    23.5 OPERATION-ORIENTED METRICS
    23.6 METRICS FOR OBJECT-ORIENTED TESTING
    23.7 METRICS FOR OBJECTORIENTED PROJECTS
    23.8 SUMMARY
   REFERENCES
   PROBLEMS AND POINTS TO PONDER
   FURTHER READINGS AND OTHER INFORMATION SOURCES
    CHAPTER 24 FORMAL METHODS
    24.1 BASIC CONCEPTS
    24.1.1 Deficiencies of Less Formal Approaches
    24.1.2 Mathematics in Soflware Development
    24.1.3 Formal Methods Concepts
    24.2 MATHEMATICAl PRELIMINARIES
    24.2.1 Sets and Constructive Specification
    24.2.2 Set.Operators
    24.2.3 Logic Operators
    24.3 APPLYING MATHEMATICAl NOTATION FOR FORMAL SPECIFICATION
    24.4 FORMAL SPECIFICATION LANGUAGES
    24.5 USING Z TO REPRESENT AN EXAMPLE SOFTWARE COMPONENT
    24.6 THE TEN COMMANDMENTS OF FORMAL METHODS
    24.7 FORMAL METHODS-THE ROAD AHEAD
    24.8 SUMMARY
   REFERENCES
   PROBLEMS AND POINTS TO PONDER
   FURTHER READINGS AND OTHER INFORMATION SOURCES
    CHAPTER 25 CLEANROOM SOFTWARE ENGINEERING
    25.1 THE CLEANROOM APPROACH
    25.1.1 The Cleanroom Strategy
    25.1.2 What Makes Cleanroom Different?
    25.2 FUNCTIONAL SPECIFICATION
    25.2.1 Black-Box Specification
    25.2.2 State-Box Specification
    25.2.3 Clear-Box Specification
    25.3 DESIGN REFINEMENT AND VERIFICATION
    25.3.1 Design Refinement and Verification
    25.3.2 Advantages of Design Verification
    25.4 CLEANROOM TESTING
    25.4.1 Statistical Use Testing
    25.4.2 Gertificotion
    25.5 SUMMARY .
   REFERENCES
   PROBIEMS AND POINTS TO PONDER
   FURTHER READINGS AND OTHER INFORMATION SOURCES
    CHAPTER 26 SOFTWARE REUSE
    26.1 MANAGEMENT ISSUES
    26.1.1 Roadblocks to Reuse
    26.1.2 A Hardware Analogy
    26.1.3 Some Suggestions for Establishing an Approach to Reuse
    26.2 THE REUSE PROCESS
    26.2.1 Reusable Artifacts
    26.2.2 A Process Model
    26.3 DOMAIN ENGINEERING
    26.3.1 The Domain Analysis Process
    26.3.2 Characterization Functions
    26.3.3 Structural Modeling and Structure Points
    26.4 BUILDING REUSABLE COMPONENTS
    26.4.1 Analysis and Design for Reuse
    26.4.2 Construction Methods
    26.4.3 Component-Based Development
    26.5 CIASSIFYING AND RETRIEVING COMPONENTS
    26.5.1 Describing Reusable Components
    26.5.2 The Reuse Environment
    26.6 ECONOMICS OF SOFTWARE REUSE
    26.6.1 Impact on Quality, Productivity and Cost
    26.6.2 Cost Analysis Using Structure Points
    26.6.3 Reuse Metrics
    26.7 SUMMARY
   REFERENCES
   PROBLEMS AND POINTS TO PONDER
   FURTHER READINGS AND OTHER INFORMATION SOURCES
    CHAPTER 27 REENGINEERING
    27.1 BUSINESS PROCESS REENGINEERING
    27.1.1 Business Processes
    27.1.2 Principles of Business Process Reengineering
    27.1.3 ABPRModel
    27.1.4 Words of Warning
    27.2 SOFTWARE REENGINEERING
    27.2.1 Software Maintenance
    27.2.2 A SoftwareReengineering Process Model
    27.3 REVERSE ENGINEERING
    27.3.1 Reverse Engineering to Understand Processing
    27.3.2 Reverse Engineering to Understand Data
    27.3.3 Reverse Engineering User Interfaces
    27.4 RESTRUCTURING
    27.4.1 Code Restructuring
    27.4.2 Data Restructuring
    27.5 FORWARD ENGINEERING
    27.5.1 Forward Engineering for Client/Server Architectures
    27.5.2 Forward Engineering for Object-Oriented Architectures
    27.5.3 Forward Engineering User Interfaces
    27.6 THE ECONOMICS OF REENGINEERING
    27.7 SUMMARY
   REFERENCES
   PROBLEMS AND POINTS TO PONDER
   FURTHER READINGS AND OTHER INFORMATION SOURCES
    CHAPTER 28 CLlENT/SERVER SOFTWARE ENGlNEERlNG
    28.l THE STRUCTURE OF CLlENT/SERVER SYSTEMS
    28.l.l Soflware Components for C/S Systems
    28.l.2 The Distribution of Software Components
    28.l.3 Guidelines for Distributing Application Components
    28.l.4 linking C/S Software Components
    28.l.5 Middfeware and Obiect Request Broker
    28.2 SOFTWARE ENGlNEERlNG FOR C/S SYSTEMS
    28.3 ANALYSlS MODEUNG iSSUES
    28.4 DESlGN FOR C/S SYSTEMS
    28.4. l Conventional Design Approaches
    28.4.2 Databose Design
    28.4.3 An Overview of a Design Approach
    28.4.4 Process Design iteration
    28.5 TESTlNG iSSUES
    28.5.1 Overall C/S Testing Strategy
    28.5.2 C/S Testing Tactics
    28.6 SUMMARY
   REFERENCES
   PROBLEMS AND POlNTS TO PONDER
   FURTHER READlNGS AND OTHER INFORMATlON SOURCES
    CHAPTER 29 COMPUTER-AlDED SOFTWARE ENGlNEERlNG
    29.1 WHATlSCASE?
    29.2 BUlLDlNG BLOCKS FOR CASE
    29.3 A TAXONOMY OF CASE TOOLS
    29.4 INTEGRATED CASE ENVlRONMENTS
    29.5 THE INTEGRATlON ARCHlTECTURE
    29.6 THE CASE REPOSlTORY
    29.6.l The Roe of the Repository in l-CASE
    29.6.2 Features and Content
    29.7 SUMMARY
   REFERENCES
   PROBlEMS AND POlNTS TO PONDER
   FURTHER READlNGS AND OTHER INFORMATlON SOURCES
    CHAPTER 30 THE ROAD AHEAD
    30.1 THE IMPORTANCE OF SOFTWARE-REVlSlTED
    30.2 THE SCOPE OF CHANGE
    30.3 PEOPLE AND THE WAY THEY BUlLD SYSTEMS
    30.4 THE "NEW" SOFTWARE PROCESS
    30.5 NEW MODES FOR REPRESENTlNG INFORMATlON
    30.6 TECHNOLOGY AS A DRlVER
    30.7 A CONCLUDlNG COMMENT
   REFERENCES
   PROBLEMS AND POlNTS TO PONDER
   FURTHER READlNGS AND OTHER INFORMATlON SOURCES
   
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