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分布式计算原理与应用:英文版

分布式计算原理与应用:英文版

作者:(美)M.L.Liu著

出版社:清华大学出版社

出版时间:2004-04-01

ISBN:9787302082682

定价:¥45.00

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内容简介
  这是专门为本科生和研究生设计的教材,供分布式计算课程使用,不仅详细介绍了分布式程序设计技术的核心概念和原理,还采用learn by doing方法,使读者能通过程序设计和实验练习来巩固所学知识。本书特色:·专门为本科生和研究生设计·突出显示关键术语、保留字和标识符:用粗体显示关键术语和短语;用斜体显示特殊单词,比如程序的标识符、非标准的协议名称或操作名称;Java语言和协议的保留字和标识符也用斜体显示·重点讨论计算抽象(也称为细节隐藏)和范例·揉合了概念与实践,使用示范代码和动手练习来说明和巩固所提出的概念·为learn by doing教学而设计,提供了示范代码和实验活动·提供教辅,包括演示文稿、示范代码、网站和教师手册·提供参考文献,供读者进一步探索分布工计算领域通过本书的阅读,读者能应用基本的分布式编程技术来建立网络服务和网络应用。
作者简介
暂缺《分布式计算原理与应用:英文版》作者简介
目录
Preface
Acknowledgment
CHAPTER 1 Distributed Computing,An Introduction
1.1 Definitions
1.2 The History of Distributed Computing
1.3 Different Forms of Computing
Monolithic Computing
Distributed Computing
Parallel Computing
Cooperative Computing
1.4 The Strengths and Weaknesses of Distributed Computing
1.5 Basics of Operating Systems
Computer Programs and Processes
Concurrent Programming
1.6 Network Basics
Protocols
Network Architecture
Network Architecture Protocols
Connection-Oriented versus Connectionless Communication
Network Resources
Host Identification and Internet Protocol Addresses
Identifying Processes with Protocol Ports
Email Addresses
Email Addresses
URLs
1.7 Software Engineering Basics
Procedural versus Object-Oriented Programming
The Unified Modeling Language
The Architecture of Distributed Applications
Toolkits,Frameworks,and Components
Summary
Exercises
References
CHAPTER 2 Interprocess Communications
2.1 An Archetypal IPC Program Interface
2.2 Event Synchronization
Synchronous Send and Synchronous Receive
Asynchronous Send and Synchronous Receive
Synchronous Send and Asynchronous Receive
Asynchronous Send and Asynchronous Receive
2.3 Timeouts and Threading
2.4 Deadlocks and Timeouts
2.5 Data Representation
2.6 Data Encoding
2.7 Text-Based Protocols
2.8 Request-Response Protocols
2.9 Event Diagram and Sequence Diagram
2.10 Connection-Oriented versus Connectionless IPC
2.11 The Evolution of Paradigms for Interprocess Communications
Summary
Exercises
References
CHAPTER 3 Distributed Computing Paradigms
3.1 Paradigms and Abstraction
Abstraction
Paradigms
3.2 An Example Application
3.3 Paradigms for Distributed Applications
Message Passing
The Client-Server Paradigm
The Peer-to-Peer Paradigm
The Message System Paradigm
Remote Procedure Call Model
The Distributed Objects Paradigms
The Object Space
The Mobile Agent Paradigm
The Network Services Paradigm
The Collaborative Application(Groupware)Paradigm
3.4 Trade-offs
Level of Abstraction versus Overhead
Scalability
Cross-Platform Support
Summary
Exercises
References
CHAPTER 4 The Socket API
4.1 Backgroun
4.2 The Socket Metaphor in IPC
4.3 The Datagram Socket API
The Connectionless Datagram Socket
Connection-Oriented Datagram Socket API
4.4 The Stream-Mode Socket API
Operations and Event Synchronization
4.5 Sockets with Nonblocking I/O Operations
4.6 Secure Socket API
The Secure Socket Layer
The Java Secure Socket Extension
Summary
Exercises
References
CHAPTER 5 The Client-Server Paradigm
5.1 Background
5.2 Client-Server Paradigm Issues
A Service Session
The Protocol for a Service
Interprocess Communications and Event Synchronization
Data Representation
5.3 Software Engineering for a Network Service
Software Architecture
IPC Mechanism
Daytime Client-Server Using Connectionless Datagram Socket
Daytime Client-Server Using Stream-Mode Socket
Testing a Network Service
5.4 Connection-Oriented and Connectionless Servers
Connectionless Echo Client-Server
The Echo Server
Connection-Oriented Echo Client-Server
5.5 Iterative Server and Concurrent Server
5.6 Stateful Servers
Global State Information
Session State Information
Summary
Exercises
References
CHAPTER 6 Group Communication
6.1 Unicasting versus Multicasting
6.2 An Archetypal Multicast API
6.3 Connectionless versus Connection-Oriented Multicast
6.4 Reliable Multicasting versus Unreliable Multicasting
Unreliable Multicasting
Reliable Multicasting
6.5 The Java Basic Multicast API
IP Multicast Addresses
Joining a Multicast Group
Sending to a Multicast Group
6.6 Reliable Multicast API
Summary
Exercises
References
CHAPTER 7 Distributed Objects
7.1 Message Passing versus Distributed Objects
7.2 An Archetypal Distributed Object architecture
7.3 Distributed Object Systems
7.4 Remote Procedure Calls
7.5 Remote Method Invocation
7.6 The Java RMI Architecture
Client-Side Architecture
Server-Side Architecture
Object Registry
7.7 The API for the Java RMI
The Remote Interface
The Server-Side Software
The Client-Side Software
7.8 A Sample RMI Application
7.9 Steps for Building an RMI Application
Algorithm for Developing Server-Side Software
Algorithm for Developing Client-Side Software
7.10 Testing and Debugging
7.11 Comparison of RMI and Socket APIs
7.12 Food for Thought
Summary
Exercises
References
CHAPTER 8 Advanced RMI
8.1 Client Callback
Client-Side Augmentation for Client Callback
Server-Side Augmentations for Client Callback
Steps for Building an RMI Application with Client Callback
8.2 Stub Downloading
8.3 RMI Security Manager
Instantiation of a Security Manager in an RMI Program
The Syntax of a Java Security Policy File
Specifying Stub Downloading and a Security Policy File
Algorithms for Building an RMI Application,Allowing for Stub Downloading
Summary
Exercises
References
CHAPTER 9 Internet Applications
9.1 HTML
9.2 XML-The Extensible Markup Language
9.3 HTTP
The Client Request
The Server Response
Content Type and MIME
A Basic HTTP Client
HTTP,a Connection-Oriented,Stateless Protocol
9.4 Dynamically Generated Web Contents
9.5 Common Gateway Interface(CGI)
A Web Form
Query String Processing
Encoding and Decoding Query Strings
Environment Variables Used with CGI
9.6 Web Session and Session State Data
Using Hidden Form Fields for Transferring Session State Data
Using Cookies for Transferring Session State Data
Syntax of the Set-Cookie HTTP Response Header Line
Sample Code for Using Cookies to Pass State Data
Data Privacy and Security Concerns
Summary
Exercises
References
CHAPTER 10 The Common Object Request Broker Architecture
10.1 The Basic Architecture
10.2 The CORBA Object Interface
10.3 Inter-ORB Protocols
10.4 Object Servers and Object Clients
10.5 CORBA Object References
10.6 CORBA Naming Service and the Interoperable Naming Service
The CORBA Naming Service
The Interoperable Naming Service
10.7 CORBA Object Services
10.8 Object Adapters
10.9 Java IDL
Key Java IDL Packages
Java IDL Tools
An Example CORBA Application
Compiling and Running a Java IDL Application
Client Callback
10.10 Trade-offs
Summary
Exercises
References
CHAPTER 11 Internet Applications-Part 2
11.1 Applets
11.2 Servlets
Architectural Support
Servlet Programming
State Information Maintenance in Servlet Programming
11.3 Web Services
11.4 The Simple Object Access Protocol(SOAP)
A SOAP Request
A SOAP Response
Apache SOAP
Ready-Made Web Services
Invoking a Web Service Using Apache SOAP
Implementing a Web Service Using Apache SOAP
Summary
Exercises
References
CHAPTER 12 Advanced Distributed Computing Paradigms
12.1 Message Queue System Paradigm
The Point-to-Point Message Model
The Publish/Subscribe Message Model
12.2 Mobile Agents
Basic Architecture
Advantages of Mobile Agents
Mobile-Agent Framework Systems
12.3 Network Services
12.4 Object Spaces
Summary
Exercises
References
Epilogue
Index
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