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C++设计新思维(影印版)
作者:(美)Andrei Alexandrescu著
出版社:中国电力出版社
出版时间:2003-05-01
ISBN:9787508314969
定价:¥39.00
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内容简介
查看中文版C++设计新思维——泛型编程与设计模式之应用这是一本难得的经典之作,本书的作者不但将C++templates和genericsprogramming(泛型编程)技术做了史无前例的推进,又将其与designpatterns(设计模式)巧妙地结合在一起,为读者展示了C++编程的全新境界。本书分为两大部分。第一篇讨论基础技术,主要包括policies-baseddesign、compile-timeprogramming、recursivetemplates、typelists。作者以其独特的视角,深入剖析了在泛型编程中可能运用到的C++技术。第二篇介绍Loki程序库的产品设计与实现,涵盖的主题主要包括Small-ObjectAllocation、GeneralizationFunctors、Singleton、SmartPointers、ObjectFactories、AbstractFactory、Visitor、Multimethods。
作者简介
Andrei Alexandrescu是RealNetworks公司的一位开发经理。作为《C/C++ User Journal》和《C/C++Report》的专栏作家,他在C++领域的杰出成绩为其赢得了业内高手的尊敬。 Alexandrescu研究领域包括:编程语言、软件重用和数据压缩。
目录
Foreword by Scott Meyers
Foreword by John Vlissides
Preface
Acknowledgments
Part I Techniques
Chapter 1 Policy-Based Class Design
1.1 The Multiplicity of Software Design
1.2 The Failure of the Do-It-All Interface
1.3 Multiple Inheritance to the Rescue?
1.4 The Benefit of Templates
1.5 Policies and Policy Classes
1.6 Enriched Policies
1.7 Destructors of Policy Classes
1.8 Optional functionality Through Incomplete Instantiation
1.9 Combining Policy Classes
1.10 Customizing Structure with Policy Classes
1.11 Compatible and Incompatible Policies
1.12 Decomposing a Class into Policies
1.13 Summary
Chapter 2 Techniques
2.1 Compile-Time Assertions
2.2 Partial Template Specialization
2.3 Local Classes
2.4 Mapping Integral Constants to Types
2.5 Type-to-Type Mapping
2.6 Type Selection
2.7 Detecting Convertibility and Inheritance at Compile Time
2.8 A Wraper Around type_info
2.9 NullType and EmptyType
2.10 Type Traits
2.11 Summary
Chapter 3 Typelists
3.1 The Need for Typelists
3.2 Defining Typelists
3.3 Linearizing Typelist Creation
3.4 Calculating Length
3.5 Intermezzo
3.6 Indexed Access
3.7 Searching Typelists
3.8 Appending to Typelists
3.9 Erasing a Type from a Typelist
3.10 Erasing duplicates
3.11 Replacing an Element in a Typelist
3.12 Partially Ordering Typelists
3.13 Class Generation with Typelists
3.14 Summary
3.15 Typelist Quick Facts
Chapter 4 Small-Object Allocation
4.1 The Default Free Store Allocator
4.2 The Workings of a Memory Allocator
4.3 A Small-Object Allocator
4.4 Chunks
4.5 The Fixed-Size Allocator
4.6 The SmallObjAllocator Class
4.7 A Hat Trick
4.8 Simple,Complicated,Yet Simple in the End
4.9 Administrivia
4.10 Summary
4.11 Small-Object Allocator Quick Facts
Part II Components
Chapter 5 Generalized Functors
5.1 The Command Design Pattern
5.2 Command in the Real Worls
5.3 C++Callable Entities
5.4 The Functor Class Template Skeleton
5.5 Implementing the Forwarding Functor::operator()
5.6 Handling Functors
5.7 Build One,Get One Free
5.8 Argument and Return Type Conversions
5.9 Handling Pointers to Member Functions
5.10 Binding
5.11 Chaining Requests
5.12 Real-World Issues I:The Cost of Forwarding Functions
5.13 Real-World Issues II:Heap Allocation
5.14 Implementing Undo and Redo with Functor
5.15 Summary
5.16 Functor Quick Facts
Chapter 6 Implementing Singletons
6.1 Static Data+Static Functions!=singleton
6.2 The Basic C++Idioms Supporting Singleton
6.3 Enforcing the Singleton's Uniqueness
6.4 Destroying the Singleton
6.5 The Dead Reference Problem
6.6 Addressing the Dead Reference Problem(I):The Phoenix Singleton
6.7 Addressing the Dead Reference Problem(II):Singletons with Longevity
6.8 Implementing Singletons with Longevity
6.9 Living in a Multithreaded World
6.10 Putting It All Together
6.11 Working with singletonHolder
6.12 Summary
6.13 SingletonHolder Class Template Quick Facts
Chapter 7 Smart Pointers
7.1 Smart Pointers 101
7.2 The Deal
7.3 Storage of Smart Pointers
7.4 Smart Pointer Member Functions
7.5 Ownership-Handling Strategies
7.6 The Address-of Operator
7.7 Implicit Conversion to Raw Pointer Types
7.8 Equality and Inequality
7.9 Ordering Comparisons
7.10 Checking and Error Reporting
7.11 Smart Pointers to const and const Smart Pointers
7.12 Arrays
7.13 Smart Pointers and Multithreading
7.14 Putting It All Together
7.15 Summary
7.16 SmartPtr Quick Facts
Chapter 8 Object Factories
8.1 The Need for Object Factories
8.2 Object Factories in C++:Classes and Objects
8.3 Implementing an Object Factory
8.4 Type Identifiers
8.5 Generalization
8.6 Minutiae
8.7 Clone Factories
8.8 Using Object Factories with Other Generic Components
8.9 Summary
8.10 Factory Class Template Quick Facts
8.11 CloneFactory Class Template Quick Facts
Chapter 9 Abstract Factory
9.1 The Architectural Role of Abstract Factory
9.2 A Generic Abstract Factory Interface
9.3 Implementing AbstractFactory
9.4 A Prototype-Based Abstract Factory Implementation
9.5 Summary
9.6 AbstractFactory and ConcreteFactory Quick Facts
Chapter 10 Visitor
10.1 Visitor Basics
10.2 Overloading and the Catch-All Function
10.3 An Implementation Refinement:The Acyclic Visitor
10.4 A Generic Implementation of Visitor
10.5 Back to the “Cyclic”Visitor
10.6 Hooking Variations
10.7 Summary
10.8 Visitor Generic Component Quick Facts
Chapter 11 Multimethods
11.1 What Are Multimethods?
11.2 When Are Multimethods Needed?
11.3 Double Switch-on-Type:Brute Force
11.4 The Brute-Force Approach Automated
11.5 Symmetry with the Brute-Force Dispatcher
11.6 The Logarithmic Double Dispatcher
11.7 FnDispatcher and Symmetry
11.8 Double Dispatch to Functors
11.9 Converting Arguments:static_cast or dynamic_cast?
11.10 Constant-Time Multimethods:Raw Speed
11.11 BasicDispatcher and BasicFastDispatcher as Policies
11.12 Looking Forward
11.13 Summary
11.14 Double Dispatcher Quick Facts
Appendix A Minimalist Multithreading Library
A.1 A Critique of Multithreading
A.2 Loki's Approach
A.3 Atomic Operations on Integral Types
A.4 Mutexes
A.5 Locking Semantics in Object-Oriented Programming
A.6 Optional volatile Modifier
A.7 Semaphores,Events,and Other Good Things
A.8 Summary
Bibliography
Index
Foreword by John Vlissides
Preface
Acknowledgments
Part I Techniques
Chapter 1 Policy-Based Class Design
1.1 The Multiplicity of Software Design
1.2 The Failure of the Do-It-All Interface
1.3 Multiple Inheritance to the Rescue?
1.4 The Benefit of Templates
1.5 Policies and Policy Classes
1.6 Enriched Policies
1.7 Destructors of Policy Classes
1.8 Optional functionality Through Incomplete Instantiation
1.9 Combining Policy Classes
1.10 Customizing Structure with Policy Classes
1.11 Compatible and Incompatible Policies
1.12 Decomposing a Class into Policies
1.13 Summary
Chapter 2 Techniques
2.1 Compile-Time Assertions
2.2 Partial Template Specialization
2.3 Local Classes
2.4 Mapping Integral Constants to Types
2.5 Type-to-Type Mapping
2.6 Type Selection
2.7 Detecting Convertibility and Inheritance at Compile Time
2.8 A Wraper Around type_info
2.9 NullType and EmptyType
2.10 Type Traits
2.11 Summary
Chapter 3 Typelists
3.1 The Need for Typelists
3.2 Defining Typelists
3.3 Linearizing Typelist Creation
3.4 Calculating Length
3.5 Intermezzo
3.6 Indexed Access
3.7 Searching Typelists
3.8 Appending to Typelists
3.9 Erasing a Type from a Typelist
3.10 Erasing duplicates
3.11 Replacing an Element in a Typelist
3.12 Partially Ordering Typelists
3.13 Class Generation with Typelists
3.14 Summary
3.15 Typelist Quick Facts
Chapter 4 Small-Object Allocation
4.1 The Default Free Store Allocator
4.2 The Workings of a Memory Allocator
4.3 A Small-Object Allocator
4.4 Chunks
4.5 The Fixed-Size Allocator
4.6 The SmallObjAllocator Class
4.7 A Hat Trick
4.8 Simple,Complicated,Yet Simple in the End
4.9 Administrivia
4.10 Summary
4.11 Small-Object Allocator Quick Facts
Part II Components
Chapter 5 Generalized Functors
5.1 The Command Design Pattern
5.2 Command in the Real Worls
5.3 C++Callable Entities
5.4 The Functor Class Template Skeleton
5.5 Implementing the Forwarding Functor::operator()
5.6 Handling Functors
5.7 Build One,Get One Free
5.8 Argument and Return Type Conversions
5.9 Handling Pointers to Member Functions
5.10 Binding
5.11 Chaining Requests
5.12 Real-World Issues I:The Cost of Forwarding Functions
5.13 Real-World Issues II:Heap Allocation
5.14 Implementing Undo and Redo with Functor
5.15 Summary
5.16 Functor Quick Facts
Chapter 6 Implementing Singletons
6.1 Static Data+Static Functions!=singleton
6.2 The Basic C++Idioms Supporting Singleton
6.3 Enforcing the Singleton's Uniqueness
6.4 Destroying the Singleton
6.5 The Dead Reference Problem
6.6 Addressing the Dead Reference Problem(I):The Phoenix Singleton
6.7 Addressing the Dead Reference Problem(II):Singletons with Longevity
6.8 Implementing Singletons with Longevity
6.9 Living in a Multithreaded World
6.10 Putting It All Together
6.11 Working with singletonHolder
6.12 Summary
6.13 SingletonHolder Class Template Quick Facts
Chapter 7 Smart Pointers
7.1 Smart Pointers 101
7.2 The Deal
7.3 Storage of Smart Pointers
7.4 Smart Pointer Member Functions
7.5 Ownership-Handling Strategies
7.6 The Address-of Operator
7.7 Implicit Conversion to Raw Pointer Types
7.8 Equality and Inequality
7.9 Ordering Comparisons
7.10 Checking and Error Reporting
7.11 Smart Pointers to const and const Smart Pointers
7.12 Arrays
7.13 Smart Pointers and Multithreading
7.14 Putting It All Together
7.15 Summary
7.16 SmartPtr Quick Facts
Chapter 8 Object Factories
8.1 The Need for Object Factories
8.2 Object Factories in C++:Classes and Objects
8.3 Implementing an Object Factory
8.4 Type Identifiers
8.5 Generalization
8.6 Minutiae
8.7 Clone Factories
8.8 Using Object Factories with Other Generic Components
8.9 Summary
8.10 Factory Class Template Quick Facts
8.11 CloneFactory Class Template Quick Facts
Chapter 9 Abstract Factory
9.1 The Architectural Role of Abstract Factory
9.2 A Generic Abstract Factory Interface
9.3 Implementing AbstractFactory
9.4 A Prototype-Based Abstract Factory Implementation
9.5 Summary
9.6 AbstractFactory and ConcreteFactory Quick Facts
Chapter 10 Visitor
10.1 Visitor Basics
10.2 Overloading and the Catch-All Function
10.3 An Implementation Refinement:The Acyclic Visitor
10.4 A Generic Implementation of Visitor
10.5 Back to the “Cyclic”Visitor
10.6 Hooking Variations
10.7 Summary
10.8 Visitor Generic Component Quick Facts
Chapter 11 Multimethods
11.1 What Are Multimethods?
11.2 When Are Multimethods Needed?
11.3 Double Switch-on-Type:Brute Force
11.4 The Brute-Force Approach Automated
11.5 Symmetry with the Brute-Force Dispatcher
11.6 The Logarithmic Double Dispatcher
11.7 FnDispatcher and Symmetry
11.8 Double Dispatch to Functors
11.9 Converting Arguments:static_cast or dynamic_cast?
11.10 Constant-Time Multimethods:Raw Speed
11.11 BasicDispatcher and BasicFastDispatcher as Policies
11.12 Looking Forward
11.13 Summary
11.14 Double Dispatcher Quick Facts
Appendix A Minimalist Multithreading Library
A.1 A Critique of Multithreading
A.2 Loki's Approach
A.3 Atomic Operations on Integral Types
A.4 Mutexes
A.5 Locking Semantics in Object-Oriented Programming
A.6 Optional volatile Modifier
A.7 Semaphores,Events,and Other Good Things
A.8 Summary
Bibliography
Index
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