书籍详情
Quake Mods游戏手册
作者:Erik Guilfoyle 著
出版社:John Wiley & Sons
出版时间:2006-12-01
ISBN:9780470037461
定价:¥271.00
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内容简介
Create your own levels and game mods Build single- and multi-player levels, add *s, and share your mods Ever wonder what Quake 4 would be like if it included that especially cool weapon you dreamed up? Here's the fun and easy way® to find out. Start by creating a basic level, and then discover how to include your own weapons and effects, change colors, add textures, and send your creations out into the world. Everything you need to get started —Adobe® Photoshop® Elements tryout version WinZip® evaluation version The Compressonator and NormalGapGenerator by ATI Technologies, Inc.Sample tools, textures, and examples from the bookFor details and complete system requirements, see the CD-ROM appendix.Discover how to Work with various modding tools Develop a map Alter user interfaces Paint and decorate your level Script advanced actions Distribute your creations online
作者简介
Erik Guilfoyle is the originator and manager of the game-modding Web site www.modsonline.com, as well as vice president of a company specializing in 3D modeling, animation, and motion graphics.
目录
Introduction
Part I: The ABCs of Modding
Chapter 1: Modifying the Game
Chapter 2: Getting Familiar with Modding Tools and Techniques
Chapter 3: Breaking Down the Game
Part II: Making Your Own Maps
Chapter 4: Getting Set Up for Mapping
Chapter 5: Creating Your First Game Map
Chapter 6: Decorating the Scene
Chapter 7: Adding Lights and a Player
Chapter 8: Putting the Pieces Together
Part III: Expanding Your Creation
Chapter 9: Expanding Your Map with Additions
Chapter 10: Building with Optimization in Mind
Chapter 11: Heading to the Great Outdoors
Chapter 12: Adding a Few Details
Chapter 13: Playing Alone or with Someone Else
Part IV: Going Beyond the Basics
Chapter 14: Scripting Advanced Actions
Chapter 15: Creating Custom Textures
Chapter 16: Gaming with GUIs
Chapter 17: Separating Your Files
Chapter 18: Re-Skinning the Models
Chapter 19: Showing the World
Part V: The Part of Tens
Chapter 20: Ten Great Tips and Tricks
Chapter 21:Ten Great Mods
Appendix
Index
Part I: The ABCs of Modding
Chapter 1: Modifying the Game
Chapter 2: Getting Familiar with Modding Tools and Techniques
Chapter 3: Breaking Down the Game
Part II: Making Your Own Maps
Chapter 4: Getting Set Up for Mapping
Chapter 5: Creating Your First Game Map
Chapter 6: Decorating the Scene
Chapter 7: Adding Lights and a Player
Chapter 8: Putting the Pieces Together
Part III: Expanding Your Creation
Chapter 9: Expanding Your Map with Additions
Chapter 10: Building with Optimization in Mind
Chapter 11: Heading to the Great Outdoors
Chapter 12: Adding a Few Details
Chapter 13: Playing Alone or with Someone Else
Part IV: Going Beyond the Basics
Chapter 14: Scripting Advanced Actions
Chapter 15: Creating Custom Textures
Chapter 16: Gaming with GUIs
Chapter 17: Separating Your Files
Chapter 18: Re-Skinning the Models
Chapter 19: Showing the World
Part V: The Part of Tens
Chapter 20: Ten Great Tips and Tricks
Chapter 21:Ten Great Mods
Appendix
Index
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