书籍详情
E 学习解决方案:资金不足培训者指南
作者:Jane Bozarth 著
出版社:John Wiley & Sons
出版时间:2005-12-01
ISBN:9780787977122
定价:¥361.15
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内容简介
No matter how limited your training budget may be, e-Learning Solutions on a Shoestring is filled with the nuts-and-bolts information needed to incorporate e-learning solutions into your organization at minimal cost. The book offers myriad strategies for recycling, reusing, and repurposing resources; negotiating reasonable expenses for "store bought" e-learning products; and incorporating real-world ideas for assembling tools, techniques, and strategies into workplace solutions. "Effective training is key to preparing our workforce for the demands and challenges of the global economy. This book highlights the fact that, even on a limited budget, there are many tools available online that will increase efficiency and improve productivity in businesses, government agencies, and other organizations."—Michael F. Easley, governor, State of North Carolina "I adore bargains and this book points the way to online learning bargains that help folks learn! Others would have you think you need expensive vendors and infrastructure from the get-go, but Jane Bozarth shows you how to get started on a shoestring."—Patti Shank, managing partner, Learning Peaks, and coauthor, Making Sense of Online Learning "Jane Bozarth finally provides us with a guide to understanding what e-learning technologies can do for us—without breaking the bank. The realization that you can do e-learning for pennies per participant shows us what we should have always known: the focus isn't the technology, it's the learning."—Jennifer Hofmann, founder, InSync Training, and author, Live and Online! 作者简介:Jane Bozarth is the e-learning coordinator for the North Carolina Office of State Personnel's Human Resource Development Group and has been a training practitioner since 1989. She is a columnist for Training Magazine and has written for numerous publications including Creative Training Techniques Newsletter and the Journal of Educational Technology and Society.
作者简介
暂缺《E 学习解决方案:资金不足培训者指南》作者简介
目录
List of Tables and Figures
Acknowledgments
Introduction: Getting the Most from This Resource
Chapter 1: e-Learning: Some Basics
What Is e-Learning?
Why Use e-Learning?
Moving from Classroom to Online
Some New Ways of Thinking
Avoiding Costly Mistakes
Using e-Learning: Buy Off-the-Shelf or Build It Yourself?
Summary
PART ONE: DOING IT YOURSELF
Chapter 2: Getting Started with Doing It Yourself
Take Inventory: You Probably Have More Than You Think
What Else Should You Have?
User Considerations
Want versus Need: What Will Meet Your Objectives?
Summary
Chapter 3: Building Simple Pages and Programs
Using What You Already Have: MS Office Products and MS Paint
Time to Move Up? More Advanced Design Tools
Summary
Chapter 4: Enhancing Basic Programs
Free Clip Art and Other Media
Free Design Templates
Free Interactivity Tools
Free Microsoft Downloads
Macromedia Coursebuilder
Design Tips and Tricks
Summary
Chapter 5: Creating Inexpensive Quizzes, Games, Searches, Puzzles, and Simulations
Quizzes
Games
Searches: Treasure Hunts and Web Quests
Puzzles
Simulations
Summary
Chapter 6: Creating Low-Cost Collaboration
Synchronous or Asynchronous Collaboration?
Synchronous Tools
Asynchronous Tools
Creating Collaborative Activities
Summary
Chapter 7: Creating Performance Support Tools on a Shoestring
When to Use Performance Support Tools
Which Tool to Use
Performance Support Tools: Some Examples
Summary
Chapter 8: Leveraging Resources
PART TWO: BUYING YOUR SOLUTIONS
Chapter 10: Buying Off-the-Shelf Courses
PART THREE: PUTTING IT ALL TOGETHER
Chapter 11: Hosting Your Programs and Tracking Learner Data
Chapter 12: Application
References and Other Sources
Additional Resources
Index
About the Author
Acknowledgments
Introduction: Getting the Most from This Resource
Chapter 1: e-Learning: Some Basics
What Is e-Learning?
Why Use e-Learning?
Moving from Classroom to Online
Some New Ways of Thinking
Avoiding Costly Mistakes
Using e-Learning: Buy Off-the-Shelf or Build It Yourself?
Summary
PART ONE: DOING IT YOURSELF
Chapter 2: Getting Started with Doing It Yourself
Take Inventory: You Probably Have More Than You Think
What Else Should You Have?
User Considerations
Want versus Need: What Will Meet Your Objectives?
Summary
Chapter 3: Building Simple Pages and Programs
Using What You Already Have: MS Office Products and MS Paint
Time to Move Up? More Advanced Design Tools
Summary
Chapter 4: Enhancing Basic Programs
Free Clip Art and Other Media
Free Design Templates
Free Interactivity Tools
Free Microsoft Downloads
Macromedia Coursebuilder
Design Tips and Tricks
Summary
Chapter 5: Creating Inexpensive Quizzes, Games, Searches, Puzzles, and Simulations
Quizzes
Games
Searches: Treasure Hunts and Web Quests
Puzzles
Simulations
Summary
Chapter 6: Creating Low-Cost Collaboration
Synchronous or Asynchronous Collaboration?
Synchronous Tools
Asynchronous Tools
Creating Collaborative Activities
Summary
Chapter 7: Creating Performance Support Tools on a Shoestring
When to Use Performance Support Tools
Which Tool to Use
Performance Support Tools: Some Examples
Summary
Chapter 8: Leveraging Resources
PART TWO: BUYING YOUR SOLUTIONS
Chapter 10: Buying Off-the-Shelf Courses
PART THREE: PUTTING IT ALL TOGETHER
Chapter 11: Hosting Your Programs and Tracking Learner Data
Chapter 12: Application
References and Other Sources
Additional Resources
Index
About the Author
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