书籍详情
动漫玛雅英语
作者:《动漫玛雅英语》编写组 编
出版社:高等教育出版社
出版时间:2013-05-01
ISBN:9787040370997
定价:¥38.50
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内容简介
进入新世纪以来,从事Maya引进与开发的公司开始举办Maya培训班,在我国推广Maya的应用与开发;各大专院校的动漫专业和艺术设计专业也先后开设Maya课程,并逐步将其作为专业主干课程。但是,无论是从事社会培训的讲师,还是大专院校教授Maya课程的专职教师,在授课过程中都碰到一大难题:入行的新手和学生不懂Maya英语,在学习软件的过程中,需要不断借助词典或翻译软件,查阅软件界面上英文单词或表达法,但效果往往并不理想,有时很难准确了解其确切含义。一边查找,一边工作或一边学习软件,给他们的职业生涯或学业带来了很大的困难。许多入行的新手因为无法提高工作效率而放弃,很多学生在语言的困境中失去了学习Maya的勇气。
作者简介
暂缺《动漫玛雅英语》作者简介
目录
Unit 1 Understanding Maya
Part 1 General Operation Commands
Part 2 Technical and Practical Reading
Passage A How Maya Works
Passage B The Dependency Graph
Part 3 Language Focus
Function and Use
Part 4 Extended Reading
Passage C Animating in Maya
Unit 2 Polygon Basics
Part 1 General Operation Commands
Part 2 Technical and Practical Reading
Passage A What Is Polygon
Passage B Polygonal Spaceship
Part 3 Language Focus
Definition
Part 4 Extended Reading
Passage C Creating a More Organic Look
Unit 3 NURBS Principle NURBS
Part 1 General Operation Commands
Part 2 Technicaland Practical Reading
Passage A NURBS Spaceship (1)
Passage B NURBS Spaceship (2)
Part 3 Language Focus
Instructions
Part 4 Extended Reading
Passage C NURBS Spaceship (3)
Unit4 Skeleton Setup
Part 1 General Operation Commands
Part 2 TechnicaLand Practical Reading
Passage A Building Leg Skeletons
Passage B Creating Backbone, Neck, and Head
Part 3 Language Focus
Sequence
Part 4 Extended Reading
Passage C Setting Up Skeleton for Your Character
Unit 5 Binding IK
Part 1 GeneralOperation Commands
Part 2 Technicaland Practical Reading
Passage A Forward vs. Inverse Kinematics
Passage B Adding IK to Melvin's Legs
Part 3 Language Focus
Means and Tools
Part 4 Extended Reading
Passage C Control Objects
Unit 6 Animating a Walk
Part 1 General Operation Commands
Part 2 Technical and Practical Reading
Passage A Animating Melvin
Passage B Animating the Walk
Part 3 Language Focus
Purpose
Part 4 Extended Reading
Passage C Cycling the Animation
Unit 7 Rigid Body Dynamics
Part 1 GeneralOperation Commands
Part 2 Technical and Practical Reading
Passage A What Is a Rigid Body
Passage B A Bowling Alley
Part 3 Language Focus
Structure and Composition
……
Unit 8 Particles
Unit 9 Particle Expression
Unit 10 Controlling Renders
Part 1 General Operation Commands
Part 2 Technical and Practical Reading
Passage A How Maya Works
Passage B The Dependency Graph
Part 3 Language Focus
Function and Use
Part 4 Extended Reading
Passage C Animating in Maya
Unit 2 Polygon Basics
Part 1 General Operation Commands
Part 2 Technical and Practical Reading
Passage A What Is Polygon
Passage B Polygonal Spaceship
Part 3 Language Focus
Definition
Part 4 Extended Reading
Passage C Creating a More Organic Look
Unit 3 NURBS Principle NURBS
Part 1 General Operation Commands
Part 2 Technicaland Practical Reading
Passage A NURBS Spaceship (1)
Passage B NURBS Spaceship (2)
Part 3 Language Focus
Instructions
Part 4 Extended Reading
Passage C NURBS Spaceship (3)
Unit4 Skeleton Setup
Part 1 General Operation Commands
Part 2 TechnicaLand Practical Reading
Passage A Building Leg Skeletons
Passage B Creating Backbone, Neck, and Head
Part 3 Language Focus
Sequence
Part 4 Extended Reading
Passage C Setting Up Skeleton for Your Character
Unit 5 Binding IK
Part 1 GeneralOperation Commands
Part 2 Technicaland Practical Reading
Passage A Forward vs. Inverse Kinematics
Passage B Adding IK to Melvin's Legs
Part 3 Language Focus
Means and Tools
Part 4 Extended Reading
Passage C Control Objects
Unit 6 Animating a Walk
Part 1 General Operation Commands
Part 2 Technical and Practical Reading
Passage A Animating Melvin
Passage B Animating the Walk
Part 3 Language Focus
Purpose
Part 4 Extended Reading
Passage C Cycling the Animation
Unit 7 Rigid Body Dynamics
Part 1 GeneralOperation Commands
Part 2 Technical and Practical Reading
Passage A What Is a Rigid Body
Passage B A Bowling Alley
Part 3 Language Focus
Structure and Composition
……
Unit 8 Particles
Unit 9 Particle Expression
Unit 10 Controlling Renders
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