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软件工程:实践者的研究方法

软件工程:实践者的研究方法

作者:(美)普雷斯曼(Pressman,R.S) 著

出版社:机械工业出版社

出版时间:2008-09-01

ISBN:9787111241386

定价:¥65.00

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内容简介
  20多年以来,《软件工程:实践者的研究方法》一书是最受学生和行业专业人员欢迎的软件工程指南。它在全面而系统、概括而清晰地介绍软件工程的有关概念、原则、方法和工具方面获得了广大读者的好评,在国际软件工程界享有无可质疑的权威地位。本书基于该书第6版进行改编,保留其中的基本内容,压缩或删除了一些高级内容,使之更加适合作为国内高校计算机及相关专业本科生软件工程课程双语教学的教材,也可供软件工程领域的技术人员参考。
作者简介
  Roger S.Pressman,软件过程改善和软件工程技术方面国际知名的权威。30多年来。他作为软件工程师、管理人员、教授、作者及咨询顾问始终投身于软件工程领域。Pressman博士著有6部著作,撰写了很多技术文章,是多种行业期刊的固定撰稿人。曾任多种行业杂志的编委。并多年来一直担任《IEEE Software》杂志Manager专栏的编辑。Pressman博士是知名的演讲者,曾在许多行业会议上演讲。他还是美国计算机协会(ACM),美国电气与电子工程师协会(IEEE)等组织的成员。
目录
Adapters Forword
Preface
CHAPTER 1 INTRODUCTION TO SOFTWARE ENGINEERING
1.1 The Evolving Role of Software
1.2 Software
1.3 The Changing Nature of Software
1.4 Legacy Software
1.5 Software Myths
1.6 Summary
REFERENCES
PROBLEMS AND POINTS TO PONDER
FURTHER READINGS AND INFORMATION SOURCES
PART ONE——THE SOFTWARE PROCESS
CHAPTER 2 A GENERIC VIEW OF PROCESS
2.1 Software Engineering——A Layered Technology
2.2 A Process Framework
2.3 The Capability Maturity Model Integration (CMMI)
2.4 Process Patterns
2.5 Process Technology
2.6 Product and Process
2.7 Summary
REFERENCES
PROBLEMS AND POINTS TO PONDER
FURTHER READINGS AND INFORMATION SOURCES
CHAPTER 3 PROCESS MODELS
3.1 Prescriptive Models
3.2 The Waterfall Model
3.3 Incremental Process Models
3.4 Evolutionary Process Models
3.5 Specialized Process Models
3.6 The Unified Process
3.7 Summary
REFERENCES
PROBLEMS AND POINTS TO PONDER
FURTHER READINGS AND INFORMATION SOURCES
CHAPTER 4 AN AGILE VIEW OF PROCESS
4.1 What Is Agility?
4.2 What Is an Agile Process?
4.3 Agile Process Models
4.4 Summary
REFERENCES
PROBLEMS AND POINTS TO PONDER
FURTHER READINGS AND INFORMATION SOURCES
PART TWO—— SOFTWARE ENGINEERING PRACTICE
CHAPTER 5 SYSTEM ENGINEERING
5.1 Computer-Based Systems
5.2 The System Engineering Hierarchy
5.3 Business Process Engineering: An Overview
5.4 Product Engineering: An Overview
5.5 System Modeling
5.6 Summary
REFERENCES
PROBLEMS AND POINTS TO PONDER
FURTHER READINGS AND INFORMATION SOURCES
CHAPTER 6 REQUIREMENTS ENGINEERIN(~~~~
6.1 A Bridge to Design and Construction
6.2 Requirements Engineering Tasks
6.3 Initiating the Requirements Engineering Process
6.4 Eliciting Requirements
6.5 Developing Use-Cases
6.6 Summary
REFERENCES
PROBLEMS AND POINTS TO PONDER
FURTHER READINGS AND INFORMATION SOURCES
CHAPTER 7 BUILDING THE ANALYSIS MODEL
7.1 Requirements Analysis
7.2 Analysis Modeling Approaches
7.3 Data Modeling Concepts
7.4 Object-Oriented Analysis
7.5 Scenario-Based Modeling
7.6 Flow-Oriented Modeling
7.7 Class-Based Modeling
7.8 Creating a Behavioral Model
7.9 Summary
REFERENCES
PROBLEMS AND POINTS TO PONDER
FURTHER READINGS AND INFORMATION SOURCES
CHAPTER 8 DESIGN ENGINEERING
8.1 Design within the Context of Software Engineering
8.2 Design Process and Design Quality
8.3 Design Concepts
8.4 The Design Model
8.5 Pattern-Based Software Design
8.6 Summary
REFERENCES
PROBLEMS AND POINTS TO PONDER
FURTHER READINGS AND INFORMATION SOURCES
CHAPTER 9 CREATING AN ARCHITECTURAL DESIGN
9.1 Software Architecture
9.2 Data Design
9.3 Architectural Styles and Patterns
9.4 Architectural Design
9.5 Assessing Alternative Architectural Designs
9.6 Mapping Data Flow into a Software Architecture
9.7 Summary
REFERENCES
PROBLEMS AND POINTS TO PONDER
FURTHER READINGS AND INFORMATION SOURCES
CHAPTER 10 MODELING COMPONENT-LEVEL DESIGN
10.1 What Is a Component?
10.2 Designing Class-Based Components
10.3 Conducting Component-Level Design
10.4 Object Constraint Language 273
10.5 Designing Conventional Components
10.6 Summary
REFERENCES
PROBLEMS AND POINTS TO PONDER
FURTHER READINGS AND INFORMATION SOURCES
CHAPTER 11 PERFORMING USER INTERFACE DESIGN
11.1 The Golden Rules
11.2 User Interface Analysis and Design
11.3 Interface Analysis
11.4 Interface Design Steps
11.5 Design Evaluation
11.6 Summary 3i
REFERENCES
PROBLEMS AND POINTS TO PONDER
FURTHER READINGS AND INFORMATION SOURCES
CHAPTER 12 TESTING STRATEGIES
12.1 A Strategic Approach to Software Testing
12.2 Strategic Issues
12.3 Test Strategies for Conventional Software
12.4 Test Strategies for Object-Oriented Software
12.5 Validation Testing
12.6 System Testing
12.7 The Art of Debugging
12.8 Summary
REFERENCES
PROBLEMS AND POINTS TO PONDER
FURTHER READINGS AND INFORMATION SOURCES
CHAPTER 13 TESTING TACTICS
13.1 Software Testing Fundamentals
13.2 Black-Box and White-Box Testing
13.3 White-Box Testing
13.4 Basis Path Testing
13.5 Control Structure Testing
13.6 Black-Box Testing
13.7 Object-Oriented Testing Methods
13.8 Testing Methods Applicable at the Class Level
13.9 InterClass Test Case Design
13.10 Summary
REFERENCES
PROBLEMS AND POINTS TO PONDER
FURTHER READINGS AND INFORMATION SOURCES
CHAPTER 14 PRODUCT METRICS
14.1 Software Quality
14.2 A Framework for Product Metrics
14.3 Summary
REFERENCES
PROBLEMS AND POINTS TO PONDER
FURTHER READINGS AND INFORMATION SOURCES
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