书籍详情
Exceptional C++ Style(英文版)

作者:(美)萨特 著
出版社:机械工业出版社
出版时间:2006-03-01
ISBN:9787111184843
定价:¥45.00
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内容简介
所谓Style就是在开销和功能、优雅和可维护性、灵活性和过度设计之间求得平衡。本书帮助你在C++软件中使用Style进行设计、架构和编码,获得更好的健壮性和性能。本书是Herb备受欢迎的Exceptional三卷本的终结篇,也是C++ In-depth系列中的又一力作。本书英文支持网页:http://www.gotw.ca/publications/mxc++.htm
作者简介
Herb Sutter 是广受赞誉的Exceptional三卷本(《Exceptional C++》、《More Exceptional C++》和《Exceptional C++Style》)的作者,还曾发表了上百篇软件开发方面的技术文章和论文。他是ISO C++标准委员会的主席、《C/c++ Users Journal》的撰稿编辑和专栏作者。同时,他还担任Microsoft Visual C++架构师,负责C++语言在.NET编程环境扩展(C++/CLI)方面的工作。
目录
1. Uses and Abuses of vector.
2. The String Formatters of Manor Farm, Part 1: sprintf.
3. The String Formatters of Manor Farm, Part 2: Standard (or Blindingly Elegant) Alternatives.
4. Standard Library Member Functions.
5. Flavors of Genericity, Part 1: Covering the Basis [sic].
6. Flavors of Genericity, Part 2: Generic Enough?
7. Why Not Specialize Function Templates?
8. Befriending Templates.
9. Export Restrictions, Part 1: Fundamentals.
10. Export Restrictions, Part 2: Interactions, Usability Issues, and Guidelines.
EXCEPTION SAFETY ISSUES AND TECHNIQUES.
11. Try and Catch Me.
12. Exception Safety: Is It Worth It?
13. A Pragmatic Look at Exception Specifications.
CLASS DESIGN, INHERITANCE, AND POLYMORPHISM.
14. Order, Order!
15. Uses and Abuses of Access Rights.
16. (Mostly) Private.
17. Encapsulation.
18. Virtuality.
19. Enforcing Rules for Derived Classes.
MEMORY AND RESOURCE MANAGEMENT.
20. Containers in Memory, Part 1: Levels of Memory Management.
21. Containers in Memory, Part 2: How Big Is It Really?
22. To new, Perchance to throw, Part 1: The Many Faces of new.
23. To new, Perchance to throw, Part 2: Pragmatic Issues in Memory Management.
OPTIMIZATION AND EFFICIENCY.
24. Constant Optimization?
25. inline Redux.
26. Data Formats and Efficiency, Part 1: When Compression Is the Name of the Game.
27. Data Formats and Efficiency, Part 2: (Even Less) Bit-Twiddling.
TRAPS, PITFALLS, AND PUZZLERS.
28. Keywords That Aren't (or, Comments by Another Name).
29. Is It Initialization?
30. double or Nothing.
31. Amok Code.
32. Slight Typos? Graphic Language and Other Curiosities.
33. Operators, Operators Everywhere.
STYLE CASE STUDIES.
34. Index Tables.
35. Generic Callbacks.
36. Construction Unions.
37. Monoliths "Unstrung," Part 1: A Look at std::string.
38. Monoliths "Unstrung," Part 2: Refactoring std::string.
39. Monoliths "Unstrung," Part 3: std::string Diminishing.
40. Monoliths "Unstrung," Part 4: std::string Redux.
Bibliography.
Index.
2. The String Formatters of Manor Farm, Part 1: sprintf.
3. The String Formatters of Manor Farm, Part 2: Standard (or Blindingly Elegant) Alternatives.
4. Standard Library Member Functions.
5. Flavors of Genericity, Part 1: Covering the Basis [sic].
6. Flavors of Genericity, Part 2: Generic Enough?
7. Why Not Specialize Function Templates?
8. Befriending Templates.
9. Export Restrictions, Part 1: Fundamentals.
10. Export Restrictions, Part 2: Interactions, Usability Issues, and Guidelines.
EXCEPTION SAFETY ISSUES AND TECHNIQUES.
11. Try and Catch Me.
12. Exception Safety: Is It Worth It?
13. A Pragmatic Look at Exception Specifications.
CLASS DESIGN, INHERITANCE, AND POLYMORPHISM.
14. Order, Order!
15. Uses and Abuses of Access Rights.
16. (Mostly) Private.
17. Encapsulation.
18. Virtuality.
19. Enforcing Rules for Derived Classes.
MEMORY AND RESOURCE MANAGEMENT.
20. Containers in Memory, Part 1: Levels of Memory Management.
21. Containers in Memory, Part 2: How Big Is It Really?
22. To new, Perchance to throw, Part 1: The Many Faces of new.
23. To new, Perchance to throw, Part 2: Pragmatic Issues in Memory Management.
OPTIMIZATION AND EFFICIENCY.
24. Constant Optimization?
25. inline Redux.
26. Data Formats and Efficiency, Part 1: When Compression Is the Name of the Game.
27. Data Formats and Efficiency, Part 2: (Even Less) Bit-Twiddling.
TRAPS, PITFALLS, AND PUZZLERS.
28. Keywords That Aren't (or, Comments by Another Name).
29. Is It Initialization?
30. double or Nothing.
31. Amok Code.
32. Slight Typos? Graphic Language and Other Curiosities.
33. Operators, Operators Everywhere.
STYLE CASE STUDIES.
34. Index Tables.
35. Generic Callbacks.
36. Construction Unions.
37. Monoliths "Unstrung," Part 1: A Look at std::string.
38. Monoliths "Unstrung," Part 2: Refactoring std::string.
39. Monoliths "Unstrung," Part 3: std::string Diminishing.
40. Monoliths "Unstrung," Part 4: std::string Redux.
Bibliography.
Index.
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