书籍详情
Java面向对象应用程序开发:英文本
作者:E.Reed Doke等著
出版社:清华大学出版社
出版时间:2003-07-01
ISBN:9787302067443
定价:¥60.00
购买这本书可以去
内容简介
本书全面介绍了如何使用Java进行面向对象的应用程序开发,并着重介绍了开发适合CIS和MIS专业的学生和专业人员的业务信息系统的方法的技巧。全书共17章,分为5部分,主要内容包括面向对象的要领和Java基础知识、问题域类的定义、GUI类的定义、数据存取类的定义以及部署三层应用程序等。另外,各章中还包括实用练习、本章小结、复习问题、讨论问题和项目等,大大加深了读者对本书相关内容的理解。本书内容由浅入深,不要求计算人有面向对象编程的经验,也不特别要求读者了解Java编程语言,只要读者具有一定的计算机编程经验。本书适合所有希望学习Java面积对象应用程序开发方法和需要掌握业务信息系统开发的程序员和各级在校学员,也可作为高等院校和培训机构的首选Java教材。不过,本书是影印版,需要读者具有一定的英语阅读能力。
作者简介
暂缺《Java面向对象应用程序开发:英文本》作者简介
目录
PART 1 Object-Orientation and Java Fundamentals
CHAPTER 1 Object-Oriented System Development
Understanding oo develoment
Object-Oriented Programming
Object-Oriented Analysis and Design
Understanding Object-Oriented Concepts
Objects,attributes,and Methods
Object Iteractions and Messages
Encapsulation and Information Hiding
Classes,Instances,and associations
Inheritance and Polymorphism
Recognizing The Benefits Of oo Development
Objects Are More Natural
Classes of Objects Can Be Reused
Learning oo Development
Introducing Three-Tier Design
Part1:Object-Orientation and Java Fundamentals
Part2:Defining Problem Domain Classes
Part3:Defining GUI Classes
Part4:Defining Data Access Classes
Part5:Deploying the Three-Tier Application
Summary
Key Terms
Review Questions
Discussion Questions
Projects
CHAPTER 2 Java Programming Fundamentals
Intoducing Java
Building A Java Class
Using Java Variables And Data Types
Declaring and Initializing Variables
Changing Data Types
Using Constants
Using Reference Variables
Creating a Java Class to Demontrate Variables
Computing With Java
Writing Decision-Making Statements
writing if Statements
Using the Conditional Operator
Writing swith Statements
Writing Loops
Writing While Loops
Writing do loops
Writing for Loops
Writing Nested Loops
Declaring And Accessing Arrays
Using One-Dimensional Arrays
Using Multidimensional Arrays
Summary
Key Terms
Review Questions
Discussion Questions
Projects
CHAPTER 3 Java Programming With Supplied Classes
Using The Packages And Classes Supplied With Java
Using The String Class
Creating A String Array
Using The Vector Class
Working With Dates
Using Wrapper Classes
Converting Primitive to Wrapper and Back
Converting String to Primitive and Back
Converting String to Wrapper and Back
Using The Applet Class
Writing a Simple Applet
Controlling Color and Font
Summary
Key Terms
Review Questions
Discussion Questions
Projects
CHAPTER 4 Object-Oriented analysis and Design in a Nutshell
Understanding Ooa And Ood
Understanding the Unified Modeling Language
Creating and Interpreting the Use Case Diagram
Creating and Interpreting the Class Diagram
Creating and Interpreting a Sequence Diagram
Using Three-Tier Design In Oo Development
Introducing The Bradshaw Marina Case Study
Exploring the Background of Bradshaw Marina
Identifying Bradshaw Use Cases and Scenarios
Identifying Bradshaw Problem Domain Classes
Creating a Bradshaw Sequence Diagram
Summary
Key Terms
Review Questions
Discussion Questions
Projects
PART 2 Defining Problem Domain Classes
CHAPTER 5 Writing a Problem Domain Clasww Defintion
Naming Conventions
Developing A Pd Class Definition
Class Definition Structure
Defining Attributes
Writing Methods
Testing A Pd Class
Creating an Instance
Creating Multiple Instances
Writing A Constructor Method
Writing A Tellaboutself method
Summary
Key Terms
Review Questions
Discussion Questions
Projects
CHAPTER 6 More About Problem Domain Classes
Writing A definition For The Slip Class
Writing Custom Methods
Formatting Output
Using NumberFormat and DecimalFormat Classes
Using Escape Sequences
Using Static Variables And Methods
Over Loading Methods
Overloding a Constructor
Overloding a Custom Method
Working With Exceptions
Data Validation for SlipId
Data validation for Width
Catching Exceptions
Summary
Key Terms
Review Questions
Discussion Questions
Projects
CHAPTER 7 Generalization/Specialization and Inheritance
Implementing The Boat Generalization/Specialization Hierarchy
Testing the Boat Superclass
Using the Extends Key word to Create the Sailboat Subclass
Testing the Sailboat Subclass
Adding a Secong Subclass-Powerboat
Understanding Abstact And Final Classes
Using Abstract Classes
Using Final Classes
Overriding a Superclass Method
Adding and Overriding the tellAboutSelf Method
Overriding and Invoking a superclass Method
testing Two Method-Overriding Approaches
Overriding,Polymrophism,and Dynamic Binding
Understanding Private Versus Protected Access
Summary
Key Terms
Review Questions
Discussion Questions
Projects
CHAPTER 8 Additional Inheritance Concepts and Techniques
Introducing The Inital Lease Class
Adding An Abstrat Method To Lease
Implementing The Annuallese Subclass
Implementing The Dailylease Subclass
Testing The Annuallease And Dailylease Class
Understanding And Using Java Iterfaces
Creating a Java Interface
implementing More Than One Interface
Testing the Complete Interface Example
Using Custom Exceptions
Testing the LeasepaymentException
Handling Payments as a Batch
Understanding the Object Class And Inheritance
Summary
Key Terms
Review Questions
Discussion Questions
Projects
CHAPTER 9 Implementing Association Relationships
Reviewing Bradshaw Marina's Class Diagram
Associating Customer With Boat:One-To-One Association ralationship
Modifying the Customer Class
Modifying the Boat Class
Adding Capability To The Boat Class
Associating Dock And Slip:A One-To-Many association Relationship
Introducing the Dock Class
Associating the Slip Class With Dock
Testing the'Dock Contains Slips'Association Relationship
Adding the Boat and Customer Classes to the Example
Creating And Using An Association Class-Lease
Summary
Key Terms
Review Questions
Discussion Questions
Projects
PART 3 Defining GUI Classes
CHAPTER 10 Writing Graphical User Interfaces
Understanding Java's Gui Classes
Using Awt Classes
Creating a Window With a Button
Using Layout Managers
Handing Java Events
Using Multiple GUI Components
Converting An Application To An Applet
Using Swing Clsses
Converting an AWT GUI to Swing
Adding Drop-down Menus
Converting a Swing Appliction to an Applet
Summary
Key Terms
Review Questions
Discussion Questions
Projects
CHAPTER 11 A GUI Interacting With a Problem Domain Class
Adding A New Customer
Creating the Logo Panel
Creating the Center Panel
Creating the Lower Panel
Handing Event
Using a Dialog Box
Finding A Customer
Creating a Vector of Customers
Creating a Verctor of Customer Names
Using the JList Class
Adding Text Fields
Handing Events
Adding A Boat
Creating Panels
Using CardLayout
Using Radio Buttons
Creating the CailboatPanel
Creating the PowerboutPanel
Registering for Events
Handing Events
Writing the clearForm Method
Writing the addBoatMethod
Summary
Key Terms
Review Questions
Discussion Questions
Projects
CHAPTER 12 Designing Multiwindow Applications
Navigaging Multiple Windows
Simulating a Customer Database
Designing the Maing Menu
Navigating A Pd Association A Pd Association relationship
Simulating a Customer and Bout Database
Adding a Customer and Boat
Finding a Customer and Boat
Summary
Key Terms
Review Questions
Discussion Questions
Projects
CHAPTER 13 Using an Integrated Development Environment
Understanding Rapid Application Development(Red)
Exploring The And Benefits Of An Id
Intorducing the Benefits of Program Management Tools
Intorducing the Benefits of Souce Editor
Intorducing the Benefits of GUI Editor
Intorducing the Benefits of Compilation and Execution Tools
Intorducing the Benefits of the Debugging Tool
Intorducing the Benefits of the Documentation Generator
Installing the Forte Ide
Learning The Forte Basics-A Quick Tour
Understanding the Main Window
Understanding the Workspaces
Using Forte To create A Simple Guiprogram
Creating a New File for the Example Program
Designing the Form for the Example Program
Making the Button in the Example Program Work
Compiling and Executing the Example Program
Examining the Code Generated by the GUI Editor
Using Forte For A Bradshaw marina Gui application
Creating a Project for the Bradshaw Marina GUI Application
Creating a New File for the Bradshaw Marina GUI Application
Designing the Form for the Brashaw Marina GUI Application
Making the Button in the Brashaw Marina GUI Application Work
Compiling and Executing the Bradshaw Marina GUI Application
Using the Debugger
Getting Started with the Debugger
Setting Breakpoints and Establishing Watch Variables
Finding and Correcting Program Errors
Stepping Through a Program
Exporing Other Debugger Options
Generating Javadoc Documentation
Summary
Key Terms
Review Questions
Discussion Questions
Projects
PART 4 Defining Data Access Classes
CHAPTER 14 Designing Data Access Classes
Making Objects Persistent
Designing A Data Access Class
Data Access Methods
Communicating With A Data Access Class
Understanding Java I/O
Commuication Persistence With a Sequential File
Testing CustomerDA for a Sequential File Implementation
Implementing Persistence With a Random Access File
Implementing Persistence With Object Serialization
Designing A Realtional Database
Understanding the Structured Query Language(SQL)
Understanding the java.sql Package
Implementing Persistence With a Database
Testing CustomerDa for a Database Implementation
Summary
Key Terms
Review Questions
Discussion Questions
Projects
CHAPTER 15 Creating More Complex Database Applications
Implementing A One-To-One Relationship In A Database Application
Understanding the Tables in CustomerAndBoatDatabase
Using SQL to Join Tables in the Database
Establishing a Common Connection to CustomerAndDatabase
Modifying the Customer Problem Domin Class
Introducing the BoatDA Class
Modifying the Boat Class to Work With BoatDA
Modifying the CustomerDA Class
Testing the New CustomerAndBoatDatabase Application
Implementing A One-To-Many Relationship In A Database Application
Understanding the Tables in DockAndSlipDatabase
Establishing a Common Connection to DockAndSlipDatabase
Modifying the Dock and Slip Classes
Introducing the DockDA Class
Testing the DockAndSlipDatabase Application
Implementing An Association Class In A Database Application
Understanding the Tables in CustomerLeaseSlipDatabase
Establishing a Connection to CustomerLeaseSlipDatabase
Modifying the Customer Class
Modifying the Lease and Annualease Classes
Modifying the Slip Class
Introducing the SlipDA Class
Introducing the AnnualLeaseDA Class
Testing the CustomerLeaseSlipDatabase Application
Summary
Key Terms
Review Questions
Discussion Questions
Projects
PART 5 Deploying the Three-Tier Application
CHAPTER 16 Combining the Three Tiers:GUI,Problem Domain,and Data Access Class
Revisiting Three-Tier Design
Three-tier Design and the Development Process
Combining A Gui,One Pd Class,And One Da Class
The Customer Class in Chapter11 and 12
The Customer Class in Chapter14
Reviewing the CustomerDA Class
Using Multiple Guis And Adding An Instance To The Database
Reviewing the MainMenu GUI
Reviewing the AddCustomer GUI
Updating the FindCustomer GUI for Example 2
Using Gui With Multiple Problem Domain Class
Reviewing the Boat and Customer Classes With an Association Relationship
Modifying the CustomerDA Class to Associate With Boats
Introducing the FindCustomerAndBoat GUI
Summary
Key Terms
Review Questions
Discussion Questions
Projects
CHAPTER 17 Deploying Java Applications on the Web
Understanding The Client-Server Model Of Computing
Examining a Typical client-Server Exchange
Creating the User Interface:Thin-client Applications
Exploring Html:A Simple Example
Using HTML Tage
Using HTMLto Create an Input Form
Writing A Servlet To Process The Form
Examining the doPost()Method
Installing The Javaserver Web Development Kit(Jswdk)
Organizing Files for the Example Web Application
Installing the Example Programs
Compiling the Example Programs
Using Javascript To Valiate An Html Input Form
Developing A Web Application For Bradshaw Marina
Modifying the Bradshaw Marina PD and DA Class
Using HTML to Create the Welcome Page
Using HTML to Create the Login Page
Writing a Servlet to Complete the Login Request
Introducing Java Server Pages
Using a Java Server Page to Return Dynamic content
Using a Servlet to Update the Bradshaw Marina Database
Using Java Server Pages to Complete the Application
Exploring Other Technologies For Web Application Development
Summary
Key Terms
Review Questions
Discussion Questions
Projects
Glossary
CHAPTER 1 Object-Oriented System Development
Understanding oo develoment
Object-Oriented Programming
Object-Oriented Analysis and Design
Understanding Object-Oriented Concepts
Objects,attributes,and Methods
Object Iteractions and Messages
Encapsulation and Information Hiding
Classes,Instances,and associations
Inheritance and Polymorphism
Recognizing The Benefits Of oo Development
Objects Are More Natural
Classes of Objects Can Be Reused
Learning oo Development
Introducing Three-Tier Design
Part1:Object-Orientation and Java Fundamentals
Part2:Defining Problem Domain Classes
Part3:Defining GUI Classes
Part4:Defining Data Access Classes
Part5:Deploying the Three-Tier Application
Summary
Key Terms
Review Questions
Discussion Questions
Projects
CHAPTER 2 Java Programming Fundamentals
Intoducing Java
Building A Java Class
Using Java Variables And Data Types
Declaring and Initializing Variables
Changing Data Types
Using Constants
Using Reference Variables
Creating a Java Class to Demontrate Variables
Computing With Java
Writing Decision-Making Statements
writing if Statements
Using the Conditional Operator
Writing swith Statements
Writing Loops
Writing While Loops
Writing do loops
Writing for Loops
Writing Nested Loops
Declaring And Accessing Arrays
Using One-Dimensional Arrays
Using Multidimensional Arrays
Summary
Key Terms
Review Questions
Discussion Questions
Projects
CHAPTER 3 Java Programming With Supplied Classes
Using The Packages And Classes Supplied With Java
Using The String Class
Creating A String Array
Using The Vector Class
Working With Dates
Using Wrapper Classes
Converting Primitive to Wrapper and Back
Converting String to Primitive and Back
Converting String to Wrapper and Back
Using The Applet Class
Writing a Simple Applet
Controlling Color and Font
Summary
Key Terms
Review Questions
Discussion Questions
Projects
CHAPTER 4 Object-Oriented analysis and Design in a Nutshell
Understanding Ooa And Ood
Understanding the Unified Modeling Language
Creating and Interpreting the Use Case Diagram
Creating and Interpreting the Class Diagram
Creating and Interpreting a Sequence Diagram
Using Three-Tier Design In Oo Development
Introducing The Bradshaw Marina Case Study
Exploring the Background of Bradshaw Marina
Identifying Bradshaw Use Cases and Scenarios
Identifying Bradshaw Problem Domain Classes
Creating a Bradshaw Sequence Diagram
Summary
Key Terms
Review Questions
Discussion Questions
Projects
PART 2 Defining Problem Domain Classes
CHAPTER 5 Writing a Problem Domain Clasww Defintion
Naming Conventions
Developing A Pd Class Definition
Class Definition Structure
Defining Attributes
Writing Methods
Testing A Pd Class
Creating an Instance
Creating Multiple Instances
Writing A Constructor Method
Writing A Tellaboutself method
Summary
Key Terms
Review Questions
Discussion Questions
Projects
CHAPTER 6 More About Problem Domain Classes
Writing A definition For The Slip Class
Writing Custom Methods
Formatting Output
Using NumberFormat and DecimalFormat Classes
Using Escape Sequences
Using Static Variables And Methods
Over Loading Methods
Overloding a Constructor
Overloding a Custom Method
Working With Exceptions
Data Validation for SlipId
Data validation for Width
Catching Exceptions
Summary
Key Terms
Review Questions
Discussion Questions
Projects
CHAPTER 7 Generalization/Specialization and Inheritance
Implementing The Boat Generalization/Specialization Hierarchy
Testing the Boat Superclass
Using the Extends Key word to Create the Sailboat Subclass
Testing the Sailboat Subclass
Adding a Secong Subclass-Powerboat
Understanding Abstact And Final Classes
Using Abstract Classes
Using Final Classes
Overriding a Superclass Method
Adding and Overriding the tellAboutSelf Method
Overriding and Invoking a superclass Method
testing Two Method-Overriding Approaches
Overriding,Polymrophism,and Dynamic Binding
Understanding Private Versus Protected Access
Summary
Key Terms
Review Questions
Discussion Questions
Projects
CHAPTER 8 Additional Inheritance Concepts and Techniques
Introducing The Inital Lease Class
Adding An Abstrat Method To Lease
Implementing The Annuallese Subclass
Implementing The Dailylease Subclass
Testing The Annuallease And Dailylease Class
Understanding And Using Java Iterfaces
Creating a Java Interface
implementing More Than One Interface
Testing the Complete Interface Example
Using Custom Exceptions
Testing the LeasepaymentException
Handling Payments as a Batch
Understanding the Object Class And Inheritance
Summary
Key Terms
Review Questions
Discussion Questions
Projects
CHAPTER 9 Implementing Association Relationships
Reviewing Bradshaw Marina's Class Diagram
Associating Customer With Boat:One-To-One Association ralationship
Modifying the Customer Class
Modifying the Boat Class
Adding Capability To The Boat Class
Associating Dock And Slip:A One-To-Many association Relationship
Introducing the Dock Class
Associating the Slip Class With Dock
Testing the'Dock Contains Slips'Association Relationship
Adding the Boat and Customer Classes to the Example
Creating And Using An Association Class-Lease
Summary
Key Terms
Review Questions
Discussion Questions
Projects
PART 3 Defining GUI Classes
CHAPTER 10 Writing Graphical User Interfaces
Understanding Java's Gui Classes
Using Awt Classes
Creating a Window With a Button
Using Layout Managers
Handing Java Events
Using Multiple GUI Components
Converting An Application To An Applet
Using Swing Clsses
Converting an AWT GUI to Swing
Adding Drop-down Menus
Converting a Swing Appliction to an Applet
Summary
Key Terms
Review Questions
Discussion Questions
Projects
CHAPTER 11 A GUI Interacting With a Problem Domain Class
Adding A New Customer
Creating the Logo Panel
Creating the Center Panel
Creating the Lower Panel
Handing Event
Using a Dialog Box
Finding A Customer
Creating a Vector of Customers
Creating a Verctor of Customer Names
Using the JList Class
Adding Text Fields
Handing Events
Adding A Boat
Creating Panels
Using CardLayout
Using Radio Buttons
Creating the CailboatPanel
Creating the PowerboutPanel
Registering for Events
Handing Events
Writing the clearForm Method
Writing the addBoatMethod
Summary
Key Terms
Review Questions
Discussion Questions
Projects
CHAPTER 12 Designing Multiwindow Applications
Navigaging Multiple Windows
Simulating a Customer Database
Designing the Maing Menu
Navigating A Pd Association A Pd Association relationship
Simulating a Customer and Bout Database
Adding a Customer and Boat
Finding a Customer and Boat
Summary
Key Terms
Review Questions
Discussion Questions
Projects
CHAPTER 13 Using an Integrated Development Environment
Understanding Rapid Application Development(Red)
Exploring The And Benefits Of An Id
Intorducing the Benefits of Program Management Tools
Intorducing the Benefits of Souce Editor
Intorducing the Benefits of GUI Editor
Intorducing the Benefits of Compilation and Execution Tools
Intorducing the Benefits of the Debugging Tool
Intorducing the Benefits of the Documentation Generator
Installing the Forte Ide
Learning The Forte Basics-A Quick Tour
Understanding the Main Window
Understanding the Workspaces
Using Forte To create A Simple Guiprogram
Creating a New File for the Example Program
Designing the Form for the Example Program
Making the Button in the Example Program Work
Compiling and Executing the Example Program
Examining the Code Generated by the GUI Editor
Using Forte For A Bradshaw marina Gui application
Creating a Project for the Bradshaw Marina GUI Application
Creating a New File for the Bradshaw Marina GUI Application
Designing the Form for the Brashaw Marina GUI Application
Making the Button in the Brashaw Marina GUI Application Work
Compiling and Executing the Bradshaw Marina GUI Application
Using the Debugger
Getting Started with the Debugger
Setting Breakpoints and Establishing Watch Variables
Finding and Correcting Program Errors
Stepping Through a Program
Exporing Other Debugger Options
Generating Javadoc Documentation
Summary
Key Terms
Review Questions
Discussion Questions
Projects
PART 4 Defining Data Access Classes
CHAPTER 14 Designing Data Access Classes
Making Objects Persistent
Designing A Data Access Class
Data Access Methods
Communicating With A Data Access Class
Understanding Java I/O
Commuication Persistence With a Sequential File
Testing CustomerDA for a Sequential File Implementation
Implementing Persistence With a Random Access File
Implementing Persistence With Object Serialization
Designing A Realtional Database
Understanding the Structured Query Language(SQL)
Understanding the java.sql Package
Implementing Persistence With a Database
Testing CustomerDa for a Database Implementation
Summary
Key Terms
Review Questions
Discussion Questions
Projects
CHAPTER 15 Creating More Complex Database Applications
Implementing A One-To-One Relationship In A Database Application
Understanding the Tables in CustomerAndBoatDatabase
Using SQL to Join Tables in the Database
Establishing a Common Connection to CustomerAndDatabase
Modifying the Customer Problem Domin Class
Introducing the BoatDA Class
Modifying the Boat Class to Work With BoatDA
Modifying the CustomerDA Class
Testing the New CustomerAndBoatDatabase Application
Implementing A One-To-Many Relationship In A Database Application
Understanding the Tables in DockAndSlipDatabase
Establishing a Common Connection to DockAndSlipDatabase
Modifying the Dock and Slip Classes
Introducing the DockDA Class
Testing the DockAndSlipDatabase Application
Implementing An Association Class In A Database Application
Understanding the Tables in CustomerLeaseSlipDatabase
Establishing a Connection to CustomerLeaseSlipDatabase
Modifying the Customer Class
Modifying the Lease and Annualease Classes
Modifying the Slip Class
Introducing the SlipDA Class
Introducing the AnnualLeaseDA Class
Testing the CustomerLeaseSlipDatabase Application
Summary
Key Terms
Review Questions
Discussion Questions
Projects
PART 5 Deploying the Three-Tier Application
CHAPTER 16 Combining the Three Tiers:GUI,Problem Domain,and Data Access Class
Revisiting Three-Tier Design
Three-tier Design and the Development Process
Combining A Gui,One Pd Class,And One Da Class
The Customer Class in Chapter11 and 12
The Customer Class in Chapter14
Reviewing the CustomerDA Class
Using Multiple Guis And Adding An Instance To The Database
Reviewing the MainMenu GUI
Reviewing the AddCustomer GUI
Updating the FindCustomer GUI for Example 2
Using Gui With Multiple Problem Domain Class
Reviewing the Boat and Customer Classes With an Association Relationship
Modifying the CustomerDA Class to Associate With Boats
Introducing the FindCustomerAndBoat GUI
Summary
Key Terms
Review Questions
Discussion Questions
Projects
CHAPTER 17 Deploying Java Applications on the Web
Understanding The Client-Server Model Of Computing
Examining a Typical client-Server Exchange
Creating the User Interface:Thin-client Applications
Exploring Html:A Simple Example
Using HTML Tage
Using HTMLto Create an Input Form
Writing A Servlet To Process The Form
Examining the doPost()Method
Installing The Javaserver Web Development Kit(Jswdk)
Organizing Files for the Example Web Application
Installing the Example Programs
Compiling the Example Programs
Using Javascript To Valiate An Html Input Form
Developing A Web Application For Bradshaw Marina
Modifying the Bradshaw Marina PD and DA Class
Using HTML to Create the Welcome Page
Using HTML to Create the Login Page
Writing a Servlet to Complete the Login Request
Introducing Java Server Pages
Using a Java Server Page to Return Dynamic content
Using a Servlet to Update the Bradshaw Marina Database
Using Java Server Pages to Complete the Application
Exploring Other Technologies For Web Application Development
Summary
Key Terms
Review Questions
Discussion Questions
Projects
Glossary
猜您喜欢