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对象模型策略、模式与应用(英文版)
作者:Peter Coad著
出版社:清华大学出版社
出版时间:2005-01-01
ISBN:9787302099659
定价:¥62.00
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内容简介
本书以5个有代表性的真实应用(3个为商业应用:Connie便利店自动收款机应用系统、Walley仓库管理应用系统和Ollie定购应用系统,2个为实时控制应用:Dani分流系统和Andi自动驾驶系统)为例,阐述了如何创建有效的对象模型。在介绍这些应用过程中引入的177个策略和31种模型,可以直接应用于实际的系统建模之中,也可作为读者仿效的模板,为读者创建自己的对象模型提供了理论和实用的参考。本书可作为面向对象设计方法的参考用书,无论对学习面向对象开发的学生,还是进行实际开发的技术人员都有着很好的指导价值。
作者简介
暂缺《对象模型策略、模式与应用(英文版)》作者简介
目录
ACKNOWLEDGMENTS Xl
PREFACE: STRATEGIES, PATTERNS, AND APPLICATIONS
APPLICATIONS xiii
STRATEGIES AND PATI'ERNS xiv
WHY READ THIS BOOK? xv
AUTOMATED TOOL, INCLUDED ON DISKETYE xvi
ADDITIONAL STRATEGIES AND PATTERNS xvii
CREATIVITY AND INNOVATION xviii
CONNIE'S CONVENIENCE STORE (A POINT-OF-SALE APPLICATION) 1
GETFING STARTED 1
IN THIS CHAFFER 1
IDENTIFYING SYSTEM PURPOSE AND FEATURES 2
SELECTING OBJECTS 5
SELECTING PROBLEM-DOMAIN OBJECTS 7
APPLYING PATTERNS: SELECT AND ORGANI7,F. PROBLEM-DOMAIN OBJECTS 18
ESTABLISHING RESPONSIBILITIES FOR PROBLEM-DOMAIN OBJECTS 29
APPLYING PATTERNS: ESTABLISH PROBLEM-DOMAIN RESPONSIBILITIES 55
WORKING OUT PROBLEM-DOMAIN DYNAMICS WITH SCENARIOS 60
SELECTING HUMAN-INTERACTION OBJECTS 66
ESTABLISHING HUMAN-INTERACtION RESPONSIBILITIES 69
WORKING OUT HUMAN-INTERACTION DYNAMICS WITH SCENARIOS 72
SELECTING SYSTEM-INTERACTION OBJECTS 81
ESTABLISHING SYSTEM-INTERACTION RESPONSIBILITIES 83
WORKING OUT SYSTEM-INTERACTION DYNAMICS WITH SCENARIOS 85
SELECTING DATA-MANAGEMENT OBJECTS AND RESPONSIBILITIES 86
WORKING OUT DATA-MANAGEMENT DYNAMICS WITH SCENARIOS 88
PROGRESS AT THIS POINT 90
WRAP-UP 96
WALLY'S WAREHOUSE (A WAREHOUSE APPLICATION) 97
IDENTIFYING SYSTEM PURPOSE AND FEATURES 98
IDENTIFY SYSTEM FEATURES 101 '
SELECTING PROBLEM-DOMAIN OBJECTS 101
APPLYING PATrERNS: SELECT AND ORGANIZE PROBLEM-DOMAIN OBJECTS 105
ESTABLISHING RESPONSIBILITIES FOR THE PROBLEM-DOMAIN OBJECTS 114
WORKING OUT PROBLEM-DOMAIN DYNAMICS WITH SCENARIOS 128
SELECTING HUMAN-INTERACTION OBJECTS AND RESPONSIBILITIES 133
WORKING OUT HUMAN-INTERACTION DYNAMICS WITH SCENARIOS 134
SELECTING DATA-MANAGEMENT OBJECTS AND RESPONSIBILITIES 142
SELECTING SYSTEM-INTERACTION OBJECTS AND RESPONSIBILITIES 143
PROGRESS AT THIS POINT 143
WRAP-UP 149
OLLIE'S ORDER CENTER (AN ORDER-ENTRY APPLICATION) 151
GETTING STARTED 151
IDENTIFYING SYSTEM PURPOSE AND 'FEATURES 152
SELECTING OBJECTS 156
SELECTING PROBLEM-DOMAIN OBJECTS 158
REUSE, REUSE, REUSE 160
ESTABLISHING RESPONSIBILITIES FOR PROBLEM-DOMAIN OBJECTS 165
WORKING OUT PROBLEM-DOMAIN DYNAMICS WITH SCENARIOS 182
SELECTING HUMAN-INTERACTION OBJECTS 183
ESTABLISHING HUMAN-INTERACTION RESPONSIBILITIES 184
WORKING OUT HUMAN-INTERACTION DYNAMICS WITH SCENARIOS 185
SELECTING SYSTEM INTERACTION OBJECTS 187
ESTABLISHING SYSTEM-INTERACTION RESPONSIBILITIES 188
WORKING OUT SYSTEM-INTERACTION DYNAMICS WITH SCENARIOS 189
SELECTING DATA-MANAGEMENT OBJECTS AND RESPONSIBILITIES 189
WORKING OUT DATA-MANAGEMENT DYNAMICS WITH SCENARIOS 190
PROGRESS AT THIS POINT 192
WRAP-UP 196
4 DANI'S DIVERTERS (A SOFT REAL-TIME CONVEYANCE APPLICATION) 197
IDENTIFYING SYSTEM PURPOSE AND FEATURES 197
ACTIVITIES, ACTIVITIES, ACTIVITIES 202
SELECTING PROBLEM-DOMAIN OBJECTS 203
APPLYING PATTERNS: ORGANIZE PROBLEM-DOMAIN OBJECTS 207
WORKING OUT PROBLEM-DOMAIN DYNAMICS WITH SCENARIOS 211
SELECTING HUMAN INTERACTION OBJECTS 222
SELECTING SYSTEM-INTERACTION OBJECTS 223
SELECTING DATA-MANAGEMENT OBJECTS AND RESPONSIBILITIES 224
ESTABLISHING RESPONSIBILITIES 224
REAL-TIME SYSTEM CONSIDERATIONS 230
PROGRESS AT THIS POINT 238
WRAP-UP 241
5 ANDI'$ AUTOPILOT (A HARD REAL-TIME CONTROL APPLICATION) 243
IDENTIFYING SYSTEM PURPOSE AND FEATURES 243
SELECTING OBJECTS 244
SELECTING PROBLEM-DOMAIN OBJECTS 250
WORKING OUT THE MODEL 257
WORKING OUT PROBLEM-DOMAIN DYNAMICS WITH SCENARIOS 266
SELECTING HUMAN-INTERACTION OBJECTS 281
ESTABLISHING HUMAN-INTERACTION RESPONSIBILITIES 28 l
WORKING OUT HUMAN-INTERACTION DYNAMICS WITH SCENARIOS 281
SELECTING DATA-MANAGEMENT OBJECTS 282
SELECTING SYSTEM-INTERACTION OBJECTS 282
ESTABLISHING SYSTEM-INTERACTION RESPONSIBILITIES 282
WORKING OUT SYSTEM-INTERACTION DYNAMICS WITH SCENARIOS 283
PROGRESS AT THIS POINT 284
WRAP-UP 288
ALL FIVE APPLICATIONS, AT HIGH SPEED 289
THE POWER OF PATTERNS 289
PATTERNS, SUPPORTED BY STRATEGIES 290
CONNIE'S CONVENIENCE STORE (A POINT-OF-SALE APPLICATION) 291
WALLY'S WAREHOUSE (A WAREHOUSE APPLICATION) 309
OLLIE'S ORDER CENTER (AN ORDER-ENTRY APPLICATION) 335
DANI'S DIVERTERS (A SOFT REAL-TIME APPLICATION) 359
ANDI'S AUTO-PILOT (A HARD REAL-TIME APPLICATION) 368
WRAP-UP 380
CONGRATULATIONS ! 380
STRATEGIES AND PATTERNS HANDBOOK 381
STRATEGIES FOR BUILDING OBJECT MODELS 38 l
PATTERNS FOR BUILDING OBJECT MODELS 433
EPILOG 457
NOTATION 461
CRITICAL SUCCESS FACTORS 461
THE ICONS 461
THE CONNECTIONS 463
A BUSINESS EXAMPLE 464
A REAL-TIME EXAMPLE 466
SCENARIO VIEWS 466
OBJECT-MODEL COMPONENTS 469
OTHER NOTATIONS, NOT INCLUDED (AND WHY) 470
WRAP-UP 472
B PATTERNS IN OTHER FIELDS 473
C DATA MANAGEMENT 481
DM OBJECTS: WHAT, WHEN, WHY 481
PD AND DM OBJECTS 482
HI AND PD OBJECTS 482
DETAILS ON DM OBJECTS 482
IMPLEMENTATION NOTES 486
WRAP-UP 489
D THE EXECUTIVE DECISION TO ADOPT OBJECT TECHNOLOGY 491
SIGNIFICANT IMPROVEMENTS WITH OBJECT TECHNOLOGY 491
WHY EXECUTIVES ADOPT OBJECT TECHNOLOGY 494
HOW TO GET STARTED WITH OBJECT TECHNOLOGY 495
E A HISTOGRAM OF INITIAL OBJECT MODELING 499
GLOSSARY 501
BIBLIOGRAPHY 507
SOFTWARE DEVELOPMENT 507
PATTERNS IN OTHER FIELDS 508
OTHER PUBLICATIONS 508
RELATED PUBLICATIONS BY THE AUTHORS 508
INDEX 509
PREFACE: STRATEGIES, PATTERNS, AND APPLICATIONS
APPLICATIONS xiii
STRATEGIES AND PATI'ERNS xiv
WHY READ THIS BOOK? xv
AUTOMATED TOOL, INCLUDED ON DISKETYE xvi
ADDITIONAL STRATEGIES AND PATTERNS xvii
CREATIVITY AND INNOVATION xviii
CONNIE'S CONVENIENCE STORE (A POINT-OF-SALE APPLICATION) 1
GETFING STARTED 1
IN THIS CHAFFER 1
IDENTIFYING SYSTEM PURPOSE AND FEATURES 2
SELECTING OBJECTS 5
SELECTING PROBLEM-DOMAIN OBJECTS 7
APPLYING PATTERNS: SELECT AND ORGANI7,F. PROBLEM-DOMAIN OBJECTS 18
ESTABLISHING RESPONSIBILITIES FOR PROBLEM-DOMAIN OBJECTS 29
APPLYING PATTERNS: ESTABLISH PROBLEM-DOMAIN RESPONSIBILITIES 55
WORKING OUT PROBLEM-DOMAIN DYNAMICS WITH SCENARIOS 60
SELECTING HUMAN-INTERACTION OBJECTS 66
ESTABLISHING HUMAN-INTERACtION RESPONSIBILITIES 69
WORKING OUT HUMAN-INTERACTION DYNAMICS WITH SCENARIOS 72
SELECTING SYSTEM-INTERACTION OBJECTS 81
ESTABLISHING SYSTEM-INTERACTION RESPONSIBILITIES 83
WORKING OUT SYSTEM-INTERACTION DYNAMICS WITH SCENARIOS 85
SELECTING DATA-MANAGEMENT OBJECTS AND RESPONSIBILITIES 86
WORKING OUT DATA-MANAGEMENT DYNAMICS WITH SCENARIOS 88
PROGRESS AT THIS POINT 90
WRAP-UP 96
WALLY'S WAREHOUSE (A WAREHOUSE APPLICATION) 97
IDENTIFYING SYSTEM PURPOSE AND FEATURES 98
IDENTIFY SYSTEM FEATURES 101 '
SELECTING PROBLEM-DOMAIN OBJECTS 101
APPLYING PATrERNS: SELECT AND ORGANIZE PROBLEM-DOMAIN OBJECTS 105
ESTABLISHING RESPONSIBILITIES FOR THE PROBLEM-DOMAIN OBJECTS 114
WORKING OUT PROBLEM-DOMAIN DYNAMICS WITH SCENARIOS 128
SELECTING HUMAN-INTERACTION OBJECTS AND RESPONSIBILITIES 133
WORKING OUT HUMAN-INTERACTION DYNAMICS WITH SCENARIOS 134
SELECTING DATA-MANAGEMENT OBJECTS AND RESPONSIBILITIES 142
SELECTING SYSTEM-INTERACTION OBJECTS AND RESPONSIBILITIES 143
PROGRESS AT THIS POINT 143
WRAP-UP 149
OLLIE'S ORDER CENTER (AN ORDER-ENTRY APPLICATION) 151
GETTING STARTED 151
IDENTIFYING SYSTEM PURPOSE AND 'FEATURES 152
SELECTING OBJECTS 156
SELECTING PROBLEM-DOMAIN OBJECTS 158
REUSE, REUSE, REUSE 160
ESTABLISHING RESPONSIBILITIES FOR PROBLEM-DOMAIN OBJECTS 165
WORKING OUT PROBLEM-DOMAIN DYNAMICS WITH SCENARIOS 182
SELECTING HUMAN-INTERACTION OBJECTS 183
ESTABLISHING HUMAN-INTERACTION RESPONSIBILITIES 184
WORKING OUT HUMAN-INTERACTION DYNAMICS WITH SCENARIOS 185
SELECTING SYSTEM INTERACTION OBJECTS 187
ESTABLISHING SYSTEM-INTERACTION RESPONSIBILITIES 188
WORKING OUT SYSTEM-INTERACTION DYNAMICS WITH SCENARIOS 189
SELECTING DATA-MANAGEMENT OBJECTS AND RESPONSIBILITIES 189
WORKING OUT DATA-MANAGEMENT DYNAMICS WITH SCENARIOS 190
PROGRESS AT THIS POINT 192
WRAP-UP 196
4 DANI'S DIVERTERS (A SOFT REAL-TIME CONVEYANCE APPLICATION) 197
IDENTIFYING SYSTEM PURPOSE AND FEATURES 197
ACTIVITIES, ACTIVITIES, ACTIVITIES 202
SELECTING PROBLEM-DOMAIN OBJECTS 203
APPLYING PATTERNS: ORGANIZE PROBLEM-DOMAIN OBJECTS 207
WORKING OUT PROBLEM-DOMAIN DYNAMICS WITH SCENARIOS 211
SELECTING HUMAN INTERACTION OBJECTS 222
SELECTING SYSTEM-INTERACTION OBJECTS 223
SELECTING DATA-MANAGEMENT OBJECTS AND RESPONSIBILITIES 224
ESTABLISHING RESPONSIBILITIES 224
REAL-TIME SYSTEM CONSIDERATIONS 230
PROGRESS AT THIS POINT 238
WRAP-UP 241
5 ANDI'$ AUTOPILOT (A HARD REAL-TIME CONTROL APPLICATION) 243
IDENTIFYING SYSTEM PURPOSE AND FEATURES 243
SELECTING OBJECTS 244
SELECTING PROBLEM-DOMAIN OBJECTS 250
WORKING OUT THE MODEL 257
WORKING OUT PROBLEM-DOMAIN DYNAMICS WITH SCENARIOS 266
SELECTING HUMAN-INTERACTION OBJECTS 281
ESTABLISHING HUMAN-INTERACTION RESPONSIBILITIES 28 l
WORKING OUT HUMAN-INTERACTION DYNAMICS WITH SCENARIOS 281
SELECTING DATA-MANAGEMENT OBJECTS 282
SELECTING SYSTEM-INTERACTION OBJECTS 282
ESTABLISHING SYSTEM-INTERACTION RESPONSIBILITIES 282
WORKING OUT SYSTEM-INTERACTION DYNAMICS WITH SCENARIOS 283
PROGRESS AT THIS POINT 284
WRAP-UP 288
ALL FIVE APPLICATIONS, AT HIGH SPEED 289
THE POWER OF PATTERNS 289
PATTERNS, SUPPORTED BY STRATEGIES 290
CONNIE'S CONVENIENCE STORE (A POINT-OF-SALE APPLICATION) 291
WALLY'S WAREHOUSE (A WAREHOUSE APPLICATION) 309
OLLIE'S ORDER CENTER (AN ORDER-ENTRY APPLICATION) 335
DANI'S DIVERTERS (A SOFT REAL-TIME APPLICATION) 359
ANDI'S AUTO-PILOT (A HARD REAL-TIME APPLICATION) 368
WRAP-UP 380
CONGRATULATIONS ! 380
STRATEGIES AND PATTERNS HANDBOOK 381
STRATEGIES FOR BUILDING OBJECT MODELS 38 l
PATTERNS FOR BUILDING OBJECT MODELS 433
EPILOG 457
NOTATION 461
CRITICAL SUCCESS FACTORS 461
THE ICONS 461
THE CONNECTIONS 463
A BUSINESS EXAMPLE 464
A REAL-TIME EXAMPLE 466
SCENARIO VIEWS 466
OBJECT-MODEL COMPONENTS 469
OTHER NOTATIONS, NOT INCLUDED (AND WHY) 470
WRAP-UP 472
B PATTERNS IN OTHER FIELDS 473
C DATA MANAGEMENT 481
DM OBJECTS: WHAT, WHEN, WHY 481
PD AND DM OBJECTS 482
HI AND PD OBJECTS 482
DETAILS ON DM OBJECTS 482
IMPLEMENTATION NOTES 486
WRAP-UP 489
D THE EXECUTIVE DECISION TO ADOPT OBJECT TECHNOLOGY 491
SIGNIFICANT IMPROVEMENTS WITH OBJECT TECHNOLOGY 491
WHY EXECUTIVES ADOPT OBJECT TECHNOLOGY 494
HOW TO GET STARTED WITH OBJECT TECHNOLOGY 495
E A HISTOGRAM OF INITIAL OBJECT MODELING 499
GLOSSARY 501
BIBLIOGRAPHY 507
SOFTWARE DEVELOPMENT 507
PATTERNS IN OTHER FIELDS 508
OTHER PUBLICATIONS 508
RELATED PUBLICATIONS BY THE AUTHORS 508
INDEX 509
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