书籍详情
JAVA编程原理:面向工程和科学人员
作者:(美)Gary J.Bronson著
出版社:清华大学出版社
出版时间:2003-11-01
ISBN:9787302072713
定价:¥78.00
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内容简介
Java for Engineers and Scientists provides you with the tools, techniques, and understanding necessary to create and maintain Java programs as well as to prepare a solid foundation for more advanced work. The large numbers of examples and exercises in the text are drawn from basic engineering and scientific disciplines and are appropriate to and introductory language-based course.
作者简介
暂缺《JAVA编程原理:面向工程和科学人员》作者简介
目录
PART 1 Fundamentals
CHAPTER 1 Getting Started
1.1 Introduction to Programming
1.2 Algorithms, Methods, and Classes
1.3 Constructing a Java Program
1.4 The print() and println() Methods
1.5 Programming Style
1.6 Creating a Dialog Box
1.7 Common Programming Errors
1.8 Chapter Summary
1.9 Chapter Supplement: computer Hardware and Software
CHAPTER 2 Values, Variables, and Operations
2.1 Data Values and Arithmetic Operatoins
2.2 Variables and Declarations
2.3 The final Qualifier
2.4 Developing Methods
2.5 Applications
2.6 Common Programming Errors
2.7 Chapter Summary
2.8 Chapter Supplement: Programming Errors
CHAPTER 3 Assignment and Interactive Input
3.1 Assignment Operations
3.2 Formated Output
3.3 mathematical Methods
3.4 Interactive Keyboard Input
3.5 Interactive Dialoginput
3.6 Applications
3.7 Common Programming Errors
3.8 Chapter Summary
CHAPTER 4 Selection
4.1 Relational Expressions
4.2 The if-else Statement
4.3 Nested if Statements
4.4 The switch Statement
4.5 Applications
4.6 Common Programming Errors
4.7 Chapter Summary
4.8 chapter Supplement: Program Testing
CHAPTER 5 Repetition
5.1 Introduction
5.2 The while Statement
5.3 Interactive while Loops
5.4 The for Statement
5.5 Loop Programming Techniques
5.6 The do-while Statement
5.7 Common Programmin Gerrors
5.8 Chapter Summary
CHAPTER 6 General-Purpose Methods
6.1 Method and Parameter Declarations
6.2 Returning a Single Value
6.3 Applications
6.4 Variable Scope
6.5 Common Programming Errors
6.6 Chapter Summary
PART 2 Array and String Reference Types
CHAPTER 7 Arrays
7.1 One-Dimensional Arrays
7.2 Array Initialization
7.3 Applications
7.4 Arrays as Arguments
7.5 Common Programming Errors
7.6 Chapter Summary
7.7 Chapter Supplement: Search and Sort Algorithms
CHAPTER 8 Multidimensional Arrays
8.1 TWO - DIMENSIONAL ARRAYS
8.2 Matrix Operations
8.3 Applications
8.4 Common Programming Errors
8.5 chapter Summary
CHAPTER 9 String and Characters
9.1 The String Class
9.2 String Processing
9.3 The StringBuffer Class
9.4 Applications
9.5 Common Programming Errors
9.6 Chapter Summary
PART 3 Creating Classes
CHAPTER 10 Introduction to Classes
10.1 Object-Based Programming
10.2 Classes
10.3 Constructors
10.4 Applications
10.5 Common Programming Errors
10.6 Chapter Summary
10.7 Chapter Supplement: Insides And Outsides
CHAPTER 11 Additional Class Capabilities
11.1 Memberwise Assignment
11.2 Additional Class Feaures
11.3 Applicatoins
11.4 Class Inheritance
11.5 Reference Variables as Class Members
11.6 Common Programming Errors
11.7 Chater Summary
PART 4 Creating Swing-Based GUIs
CHAPTER 12 Visual Programming Basics
12.1 Event-Based Programming
12.2 Creaing a Swing-Base Window
12.3 Adding a Window-Closing Event Handler
12.4 Adding a Button Component
12.5 Common Programming Errors
12.6 Chapter Summary
CHAPTER 13 Additional Components and Event Handlers
13.1 Adding Multiple Components
13.2 Text Components For Display
13.3 Text Components For Data Entry
13.4 Adding Check Box, Radio Button, and Group Components
13.5 Keystroke Input Validation
13.6 Common Programming Errors
13.7 Chapter Summary
PART 5 Additional Programming Topics
CHAPTER 14 File I/O
14.1 Files and Streams
14.2 Writing and Reading Char Acter-Bsed Files
14.3 Writing and REading Byte-Based Files
14.4 Applicatoins
14.5 Random Access Files
14.6 The File Class
14.7 common Programming Errors
14.8 Chapter Summary
14.9 Chapter Supplement: Character and Byte File Storage
CHAPTER 15 Numerical Methods
15.1 Introduction to Root Finding
15.2 the Biesection Method
15.3 Refinemetns to The Bisection Method
15.4 The Secant Method
15.5 Introduction to Numberical Integration
15.6 The Trapezoidal Rule
15.7 Simpson's Rule
15.8 Common Programming Errors
15.9 Chapter Summary
CHAPTER 16 Additional Capabilities
16.1 ADDITOINAL FEATURES
16.2 Bit Operators
16.3 Command-Line Argumens
16.4 Chapter Summary
APPENDIX A Operator Precedence Table
APPENDIX B Unicode Character Set
APPENDIX C Compliing and Executing a Java program
APPENDIX D Obtaining Locales
APPENDIX E Creating Leading Spaces
APPENDIX F Creating and Using Packages
APPENDIX G A Keyboard Input Class
APPENDIX H Applets
APPENDIX I Real Number Storage
APPENDIX J Solutions and Source Code
CHAPTER 1 Getting Started
1.1 Introduction to Programming
1.2 Algorithms, Methods, and Classes
1.3 Constructing a Java Program
1.4 The print() and println() Methods
1.5 Programming Style
1.6 Creating a Dialog Box
1.7 Common Programming Errors
1.8 Chapter Summary
1.9 Chapter Supplement: computer Hardware and Software
CHAPTER 2 Values, Variables, and Operations
2.1 Data Values and Arithmetic Operatoins
2.2 Variables and Declarations
2.3 The final Qualifier
2.4 Developing Methods
2.5 Applications
2.6 Common Programming Errors
2.7 Chapter Summary
2.8 Chapter Supplement: Programming Errors
CHAPTER 3 Assignment and Interactive Input
3.1 Assignment Operations
3.2 Formated Output
3.3 mathematical Methods
3.4 Interactive Keyboard Input
3.5 Interactive Dialoginput
3.6 Applications
3.7 Common Programming Errors
3.8 Chapter Summary
CHAPTER 4 Selection
4.1 Relational Expressions
4.2 The if-else Statement
4.3 Nested if Statements
4.4 The switch Statement
4.5 Applications
4.6 Common Programming Errors
4.7 Chapter Summary
4.8 chapter Supplement: Program Testing
CHAPTER 5 Repetition
5.1 Introduction
5.2 The while Statement
5.3 Interactive while Loops
5.4 The for Statement
5.5 Loop Programming Techniques
5.6 The do-while Statement
5.7 Common Programmin Gerrors
5.8 Chapter Summary
CHAPTER 6 General-Purpose Methods
6.1 Method and Parameter Declarations
6.2 Returning a Single Value
6.3 Applications
6.4 Variable Scope
6.5 Common Programming Errors
6.6 Chapter Summary
PART 2 Array and String Reference Types
CHAPTER 7 Arrays
7.1 One-Dimensional Arrays
7.2 Array Initialization
7.3 Applications
7.4 Arrays as Arguments
7.5 Common Programming Errors
7.6 Chapter Summary
7.7 Chapter Supplement: Search and Sort Algorithms
CHAPTER 8 Multidimensional Arrays
8.1 TWO - DIMENSIONAL ARRAYS
8.2 Matrix Operations
8.3 Applications
8.4 Common Programming Errors
8.5 chapter Summary
CHAPTER 9 String and Characters
9.1 The String Class
9.2 String Processing
9.3 The StringBuffer Class
9.4 Applications
9.5 Common Programming Errors
9.6 Chapter Summary
PART 3 Creating Classes
CHAPTER 10 Introduction to Classes
10.1 Object-Based Programming
10.2 Classes
10.3 Constructors
10.4 Applications
10.5 Common Programming Errors
10.6 Chapter Summary
10.7 Chapter Supplement: Insides And Outsides
CHAPTER 11 Additional Class Capabilities
11.1 Memberwise Assignment
11.2 Additional Class Feaures
11.3 Applicatoins
11.4 Class Inheritance
11.5 Reference Variables as Class Members
11.6 Common Programming Errors
11.7 Chater Summary
PART 4 Creating Swing-Based GUIs
CHAPTER 12 Visual Programming Basics
12.1 Event-Based Programming
12.2 Creaing a Swing-Base Window
12.3 Adding a Window-Closing Event Handler
12.4 Adding a Button Component
12.5 Common Programming Errors
12.6 Chapter Summary
CHAPTER 13 Additional Components and Event Handlers
13.1 Adding Multiple Components
13.2 Text Components For Display
13.3 Text Components For Data Entry
13.4 Adding Check Box, Radio Button, and Group Components
13.5 Keystroke Input Validation
13.6 Common Programming Errors
13.7 Chapter Summary
PART 5 Additional Programming Topics
CHAPTER 14 File I/O
14.1 Files and Streams
14.2 Writing and Reading Char Acter-Bsed Files
14.3 Writing and REading Byte-Based Files
14.4 Applicatoins
14.5 Random Access Files
14.6 The File Class
14.7 common Programming Errors
14.8 Chapter Summary
14.9 Chapter Supplement: Character and Byte File Storage
CHAPTER 15 Numerical Methods
15.1 Introduction to Root Finding
15.2 the Biesection Method
15.3 Refinemetns to The Bisection Method
15.4 The Secant Method
15.5 Introduction to Numberical Integration
15.6 The Trapezoidal Rule
15.7 Simpson's Rule
15.8 Common Programming Errors
15.9 Chapter Summary
CHAPTER 16 Additional Capabilities
16.1 ADDITOINAL FEATURES
16.2 Bit Operators
16.3 Command-Line Argumens
16.4 Chapter Summary
APPENDIX A Operator Precedence Table
APPENDIX B Unicode Character Set
APPENDIX C Compliing and Executing a Java program
APPENDIX D Obtaining Locales
APPENDIX E Creating Leading Spaces
APPENDIX F Creating and Using Packages
APPENDIX G A Keyboard Input Class
APPENDIX H Applets
APPENDIX I Real Number Storage
APPENDIX J Solutions and Source Code
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