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3D Studio MAX R2.5实用速查手册

3D Studio MAX R2.5实用速查手册

作者:陈世红,朱少东编

出版社:清华大学出版社

出版时间:1998-01-01

ISBN:9787302031840

定价:¥22.00

内容简介
  内容提要本书从3DStudioMAXR2.5的安装、配置、运行环境入手,以大量的图片分门别类地介绍了3DSMAX命令面板、编辑修改器、层级、轨迹、渲染、材质编辑器的中英文对照,下拉式菜单的中英文对照、对话框的中英文对照以及工具按钮的中英文解释,以便于读者操作查阅,达到快速入门之目的。书中提供3个有趣的实例供读者模仿或练习,使读者按操作步骤,体会制作的乐趣。本书面向非计算机专业的美术、影视动画制作人员及初学电脑动画的爱好者。
作者简介
暂缺《3D Studio MAX R2.5实用速查手册》作者简介
目录
第1章  3DS MAx R2. 5的安装与启动                  
     1. 1  安装3DS MAx R2. 5                  
        1. 准备工作                  
        2. 安装硬件锁                  
        3. 软件的安装                  
        4. 软件的注册                  
     1. 2  启动3DS MAx                  
     1. 3  改变系统的显示驱动                  
        1. 使用工具栏                  
        2. 使用其他驱动程序                  
        3. 在启动时改变驱动程序                  
     1. 4  3DS MAx的文件                  
     1. 5  3DS MAx与TCP/IP                  
     1. 6  取消装载3DS MAx                  
   第2章  3D Studio MAx主面板                  
     2. 1  主面板的布局                  
     2. 2  主面板工具栏                  
     2. 3  主面板底部工具栏                  
     2. 4  动画控制按钮                  
     2. 5  视图导航控制                  
   第3章  创建命令面板                  
     3. 1  创建几何体                  
     3. 1. 1  标准几何体                  
           1. Box(长方体)                  
           2. Cone(锥体)                  
           3. Sphere(球体)                  
           4. Geosphere(几何球体)                   
           5. Cylinder(圆柱)                  
           6. Tube(圆管)                  
           7. Torus(圆环体)                  
           8. Pyramid(棱锥)                  
           9. Teapot(茶壶)                  
           10. Prism(棱柱)                  
     3. 1. 2  扩展                   
           1. Hedra(多面体)                  
           2. Torus Knot(环形节)                  
           3. ChamferBbx(倒角方体)                  
           4. ChamferCylinder(倒角柱体)                  
           5. 瓤1Tank(油桶)                  
           6. Capsule(囊体)                  
           7. SPindle(纺锤体)                  
           8. L—Ext(L形延伸体)                  
           9. Gengon(多边体)                  
           10. C—Ext(C形延伸体)                  
     3. 1. 3  NURBS曲面                  
           1. Point Sur5aces(点曲面)                  
           2. CV Surfaces(控制点曲面                  
     3. 1. 4  面片                  
           1. Quad Patch(方形面片)                  
           2. Tri Patch(三角形面片)                  
     3. 1. 5  合成对象                  
           1. Morph(变形)                  
           2. Bo01ean(布尔运算)                  
           3. Scatter(分散)                  
           4. Conform(一致化)                  
           5. Connect(连接)                  
           6. ShapeMerge(形体合并)                  
     3. 1. 6  Loft(放样)                  
     3. 1. 7    门                  
           1. Pivot(轴门)                  
           2. Sliding(滑动式门)                  
           3. BiFold(折叠式门)                  
     3. 1. 8  窗子                  
           1. Awning(遮蓬)                  
           2. Casement(竖铰链式)                  
           3. Fixed(窗扉)                  
           4. Pivoted(轴心式)                  
           5. Projected(伸出式)                  
           6. S1iding(滑动式)                  
     3. 1. 9  粒子系统                  
           1. Spray(飞沫)                  
           2. Snow(雪)                  
           3. Super Spray(超级粒子)                  
           4. B1izzard(暴风雪)                  
           5. Parray(粒子阵列)                   
           6. Pclud(粒子云)                  
     3. 2  创建平面                  
     3. 2. 1  Splines曲线                  
           1. Line(线)                  
           2. Rectangle(矩形)                  
           3. Circle(圆)                  
           4. Ellipse(椭圆)                  
           5. Arc(弧)                  
           6. Ibnut(同心圆环)                  
           7. Ngon(多边形)                  
           8. Star(星形)                  
           9. Text(文本)                  
           10. Helix(螺旋线)                  
           11. Section(剖面)                  
     3. 2. 2  NURBS Curver曲线                  
           1. Point Curve(点曲线)                  
           2. CV Curve(CV控制点曲线)                  
     3. 3  创建灯                  
           1. Target Spot(目标聚光灯)                  
           2. 自由聚光灯                  
           3, TargetDirect(目标平行光)                  
           4. Free Direct(自由平行光)                  
           5. Omni(泛光灯)                  
     3. 4  创建摄像机                  
           1. Target(目标摄像机)                  
           2. Free(自由式摄像机)                  
     3. 5  创建帮助                  
     3. 5. 1  标准                  
           1. Dummy(虚拟物体)                  
           2. Compass(指针)                  
           3. Grid(网格)                  
           4. Point(轴点)                  
           5. Tape(标尺)                  
           6. Protractor(量角器)                  
     3. 5. 2  大气环境                  
           1. BoxGizmo(方体线框)                  
           2. SphereGizmo(球体线框)                  
           3. CylGizmo(柱体线框)                  
     3. 5. 3  摄像机捕捉——摄像机配合点                  
     3. 5. 4  VRMLl. 0                  
           1. LoD(细节)                  
           2. Inline(在线帮助)                  
           3. VRML/VRBL                  
     3. 5. 5  VRML97                  
           1. Anchor(铁锚)                  
           2. TouchSensor(触动感应器)                  
           3. ProxSensor(范围感应器)                  
           4. TimeSensor(时间感应器)                  
           5. Navlnfo(浏览信息)                  
           6. Background(背景)                  
           7. Fog(雾)                  
           8. AudioClip(音频调节板)                  
           9. Sound(声音)                  
           10. Billboard(锚床)                  
           11. LOD(细节)                  
           12. Inline(在线帮助)                  
     3. 6  创建变形                  
     3. 6. 1  Geometric/Deformable                  
           1. FFD(Box)(FFD方体)                  
           2. FFD(Cyl)(FFD圆柱)                  
           3. Wave(波浪)                  
           4. Ripple(涟沥)                  
           5. Displace(位置转换)                  
           6. Conform(一致化)                  
           7. Bomb(爆炸)                  
     3. 6. 2  Particles&Dynamics                  
           1. Gravity(重力)                  
           2. PBomb(粒子爆炸)                  
           3. Wind(风)                  
           4. Deflector(导向板)                  
           5. Path F0110w(路径随动)                  
           6. Udeflector(U导向板)                  
           7. Displace(位置转换)                  
           8. SDeflector(导向球)                  
           9. Push(推力)                  
           10. Motor(引擎)                  
     3. 6. 3  Modifier—Based                  
           1. Bend(弯曲)                  
           2. Twist(扭曲)                  
           3. Taper(锥化)                  
           4. Skew(推斜)                  
           5. Noise(噪声)                  
           6. Stretch(伸展)                  
     3. 7  创建系统                  
           1. 骨路                  
           2. 链阵列                  
           3. 阳光                  
   第4章  编辑修改器                  
     4. 1  普通编辑修改器                  
           1. 区域效果编辑修改器                  
           2. 弯曲编辑修改器                  
           3. 倒角编辑修改器                  
           4. 侧面倒角编辑修改器                  
           5. 光滑盖子编辑修改器                  
           6. 删除网格编辑修改器                  
           7. 删除曲线编辑修改器                  
           8. 位移编辑修改器                  
           9. 拉伸编辑修改器                  
           l0. 球编辑修改器                  
           11. FFD2×2×2编辑修改器                  
           12. FFD3×3×3编辑修改器                  
           13. FFD4×4×4编辑修改器                  
           14. FFD(盒子)4×4×4编辑修改器                  
           15. FFD(圆柱)4×6×4编辑修改器                  
           16. 面拉伸编辑修改器                  
           17. 旋转编辑修改器                  
           18. 结构网格编辑修改器                  
           19. 链接变换编辑修改器                  
           20. 网格选择——节点编辑修改器                  
           21. 网格选择——面编辑修改器                  
           22. 网格选择——边编辑修改器                  
           23. 网格光滑编辑修改器                  
           24. NCurve选择编辑修改器                  
           25. 镜像编辑修改器                  
           26. 噪声编辑修改器                  
           27. NSurf选择编辑修改器                  
           28. 优化编辑修改器                  
           29. 维持编辑修改器                  
           30. 放松编辑修改器                  
           31. 涟漪编辑修改器                  
           32. 推斜编辑修改器                  
           33. 切片编辑修改器                  
           34. 曲线选择编辑修改器                  
           35. 锥化编辑修改器                  
           36. 细化编辑修改器                  
           37. 扭曲编辑修改器                  
           38. UVWxform贴图编辑修改器                  
           39. 体选编辑修改器                  
           40. 波浪编辑修改器                  
           41. XForm编辑修改器                  
           42. 摄像机编辑器                  
           43. 材质编辑修改器                  
           44. 法线编辑修改器                  
           45. STL检测编辑修改器                  
           46. 光滑编辑修改器                  
           47. UVW贴图编辑修改器                  
           48. 编辑贴图坐标编辑修改器                  
           49. 直角/倒角                  
           50. 修剪/拉仲编辑修改器                  
           51. 编辑网格——节点编辑修改器                  
           52. 编辑网格——面编辑修改器                  
           53. 编辑网格——边编辑修改器                  
           54. 编辑面片——节点编辑修改器                  
           55. 编辑面片——边编辑修改器                  
           56. 编辑面片——面片编辑修改器                  
           57. 编辑曲线——节点编辑修改器                  
           58. 编辑曲线——线段编辑修改器                  
           59. 编辑曲线——曲线编辑修改器                  
           60. 面片变形编辑修改器                  
           61. 路径变形编辑修改器                  
           62. 伸展编辑修改器                  
           63. 表面变形编辑修改器                  
           64. 摄像机贴图绑定编辑修改器                  
           65. 摄像机缩放绑定编辑修改器                  
           66. 面片变形绑定摄像机贴图绑定编辑修改器                  
           67. 路径变形绑定编辑修改器                  
           68. 面变形绑定编辑修改器                  
     4. 2  NURBS编辑修改器                  
   第5章  层级. 动画. 显示. 轨迹. 渲染和环境及视频后期处理                  
     5. 1  层级                  
           1. Pivot(轴)                  
           2. IK(反向动力学)                  
           3. Link Info(链接信息)                  
     5. 2  运动                  
           1. 运动参数                  
           2. 运动轨迹                  
     5. 3  显示                  
     5. 4  轨迹                  
           1. 轨迹视窗                  
           2. 轨迹过滤器                  
           3. 参数曲线扩展方式                  
     5. 5  渲染                  
     5. 6  环境                  
           1. Combustlon(燃烧)                  
           2. Fog(雾)                  
           3. V01ume F吧(体雾)                  
           4. Volume Light(体光)                  
     5. 7  视频后期处理                  
           1. 视频合成窗口                  
           2. AddScene Event(增加场景事件)                  
           3. Render Options(渲染选项)                  
           4. AddlmageInput Event(增加图像输入事件)                  
           5. ImagelnputOptions(图像输入对话框)                  
           6. Addlmage Filter Kvent(增加图像过滤器事件)                  
           7. Adobe Premiere的外挂模块                  
           8. Image Contrast Contro1(图像饱和度控制)                  
           9. Fadelmage Contro1(图像衰减控制)                  
           10. Lens Effects Flare                  
           11. Lens Effects Focus                  
           12. Lens Effects Grow                  
           13. LensEffects Hilight                  
           14. Negative Filter(混合过滤器)                  
           15. Adobe Photosh叩外挂模块                  
           l6. Simple Wipe Control(划去控制)过滤器                  
           17. Stars Control(星控制)过滤器                  
           18. 渲染视图                  
     第6章  工具                  
           1. 应用工具                  
           2. ASCII Object OutPut(ASCII对象输出)                  
           3. Asset Manager(资源管理器)                  
           4. Assign Vertex Colors(指定节点颜色)                  
           5. CamPointInfo(摄像机视点信息)                  
           6. Camera Tracker(摄像机追踪器)                  
           7. Collapse(塌陷)                  
           8. Color Clipboard(调色板)                  
           9. Dynamics(动态特性)                  
           10. Fo11ow/Bank(跟随/倾斜)                  
           11. IFL Manager(IFL管理器)                  
           12. Level of Detail(细节级别)                  
           13. Unklnheritance(Selected)链接继承(选择)                  
           14. MAxScript(MA文脚本)                  
           15. Measure(测量)                  
           16. Motion Capture(动画追踪)                  
           17. Polygon Count(多义线计数器)                  
           18. Rescale World Units(重缩放世界坐标系单位)                  
           19. Reset Transform(复位变形修改器)                  
           20. Su4ace Approximation(面逼近)                  
           21. Strokes(笔画)                  
     第7章  材质编辑器                  
           1. 材质编辑器及标准材质                  
           2. 混合材质                  
           3. 双面材质                  
           4. 投影材质                  
           5. 子材质                  
           6. 光线跟踪材质                  
           7. 顶/底材质                  
           8. Adobe PhotoShoP P1ug—in贴图                  
           9. Adobe PremiereVideoFilter贴图                  
           10. 位图贴图                  
           11. 格形贴图                  
           12. 交错贴图                  
           13. 合成贴图                  
           14. 凹陷贴图                  
           15. 衰退贴图                  
           16. 平面镜反射贴图                  
           17. 渐层贴图                  
           18. 大理石贴图                  
           19. 蒙版贴图                  
           20. 混合方式贴图                  
           21. 噪声贴图                  
           22. 输出贴图                  
           23. 粒子时效贴图                  
           24. 粒子运动模糊贴图                  
           25. perlin大理石                  
           26. 行星贴图                  
           27. 光线跟踪贴图                  
           28. 反射/折射方式贴图                  
           29. RGB增强贴图                  
           30. RGB染色贴图                  
           31. 烟贴图                  
           32. 斑点贴图                  
           33. 薄片金属                  
           34. 粉刷贴图                  
           35. 窄墙反射贴图                  
           36. 节点颜色                  
           37. 水贴图                  
           38. 木纹贴图                  
   第8章  实例制作                  
     8. 1  实例1:翻滚的圆柱                  
     8. 1. 1  建模和材质的设定                  
     8. 1. 2  调整动画                  
     8. 1. 3  渲染                  
     8. 2  实例2:传接的小球                  
     8. 2. 1  创建模型                  
     8. 3  实例3:奇妙的小球                  
     8. 3. 1  建模                  
     8. 3. 2  指定材质                  
     8. 3. 3  设置卡通小球运动的动画                  
     8. 3. 4  渲染                  

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